Introduce RangeCircleRenderable.
This commit is contained in:
@@ -199,17 +199,6 @@ namespace OpenRA.Graphics
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}
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}
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}
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}
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public void DrawRangeCircleWithContrast(WPos pos, WRange range, Color fg, Color bg)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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var oldWidth = wlr.LineWidth;
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wlr.LineWidth = 3;
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DrawRangeCircle(pos, range, bg);
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wlr.LineWidth = 1;
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DrawRangeCircle(pos, range, fg);
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wlr.LineWidth = oldWidth;
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}
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public void DrawTargetMarker(Color c, float2 location)
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public void DrawTargetMarker(Color c, float2 location)
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{
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{
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var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
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var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
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@@ -10,6 +10,7 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.RA.Buildings
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@@ -68,12 +69,13 @@ namespace OpenRA.Mods.RA.Buildings
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if (!ValidRenderPlayer())
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if (!ValidRenderPlayer())
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.CenterPosition,
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WRange.FromCells(Info.Range),
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WRange.FromCells(Info.Range),
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0,
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Color.FromArgb(128, Ready() ? Color.White : Color.Red),
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Color.FromArgb(128, Ready() ? Color.White : Color.Red),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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// Selection bar
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// Selection bar
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59
OpenRA.Mods.RA/Graphics/RangeCircleRenderable.cs
Normal file
59
OpenRA.Mods.RA/Graphics/RangeCircleRenderable.cs
Normal file
@@ -0,0 +1,59 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Graphics
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{
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public struct RangeCircleRenderable : IRenderable
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{
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readonly WPos centerPosition;
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readonly WRange radius;
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readonly int zOffset;
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readonly Color color;
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readonly Color contrastColor;
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public RangeCircleRenderable(WPos centerPosition, WRange radius, int zOffset, Color color, Color contrastColor)
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{
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this.centerPosition = centerPosition;
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this.radius = radius;
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this.zOffset = zOffset;
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this.color = color;
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this.contrastColor = contrastColor;
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}
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public WPos Pos { get { return centerPosition; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
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public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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var oldWidth = wlr.LineWidth;
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wlr.LineWidth = 3;
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wr.DrawRangeCircle(centerPosition, radius, contrastColor);
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wlr.LineWidth = 1;
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wr.DrawRangeCircle(centerPosition, radius, color);
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wlr.LineWidth = oldWidth;
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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}
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}
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@@ -530,6 +530,7 @@
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -180,12 +181,13 @@ namespace OpenRA.Mods.RA
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if (!self.Trait<PortableChrono>().Info.HasDistanceLimit)
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if (!self.Trait<PortableChrono>().Info.HasDistanceLimit)
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.CenterPosition,
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WRange.FromCells(self.Trait<PortableChrono>().Info.MaxDistance),
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WRange.FromCells(self.Trait<PortableChrono>().Info.MaxDistance),
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0,
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Color.FromArgb(128, Color.LawnGreen),
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Color.FromArgb(128, Color.LawnGreen),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos xy, MouseInput mi)
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@@ -10,6 +10,7 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -30,11 +31,13 @@ namespace OpenRA.Mods.RA
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if (self.Owner != self.World.LocalPlayer)
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if (self.Owner != self.World.LocalPlayer)
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.CenterPosition,
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WRange.FromCells(self.Info.Traits.Get<DetectCloakedInfo>().Range),
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WRange.FromCells(self.Info.Traits.Get<DetectCloakedInfo>().Range),
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0,
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Color.FromArgb(128, Color.LimeGreen),
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Color.FromArgb(128, Color.LimeGreen),
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Color.FromArgb(96, Color.Black));
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Color.FromArgb(96, Color.Black)
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).Render(wr);
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}
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}
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}
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -57,12 +58,13 @@ namespace OpenRA.Mods.RA
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public static void DrawRangeCircle(WorldRenderer wr, WPos pos, int range, Color color)
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public static void DrawRangeCircle(WorldRenderer wr, WPos pos, int range, Color color)
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{
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{
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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pos,
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pos,
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WRange.FromCells(range),
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WRange.FromCells(range),
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0,
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Color.FromArgb(128, color),
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Color.FromArgb(128, color),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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}
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}
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}
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}
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@@ -11,6 +11,7 @@
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -39,12 +40,13 @@ namespace OpenRA.Mods.RA
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if (range == WRange.Zero)
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if (range == WRange.Zero)
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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centerPosition,
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centerPosition,
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range,
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range,
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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@@ -71,12 +73,13 @@ namespace OpenRA.Mods.RA
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if (self.Owner != self.World.LocalPlayer)
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if (self.Owner != self.World.LocalPlayer)
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.CenterPosition,
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attack.GetMaximumRange(),
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attack.GetMaximumRange(),
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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}
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -18,12 +19,13 @@ namespace OpenRA.Mods.RA
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{
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{
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public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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{
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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centerPosition,
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centerPosition,
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ai.Traits.Get<CreatesShroudInfo>().Range,
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ai.Traits.Get<CreatesShroudInfo>().Range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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@@ -44,12 +46,13 @@ namespace OpenRA.Mods.RA
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if (self.Owner != self.World.LocalPlayer)
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if (self.Owner != self.World.LocalPlayer)
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return;
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.CenterPosition,
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self.Info.Traits.Get<CreatesShroudInfo>().Range,
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self.Info.Traits.Get<CreatesShroudInfo>().Range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black)
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user