Implement EliteAbility=VEIN_PROOF and SENSORS on units that need

This commit is contained in:
Mustafa Alperen Seki
2017-05-24 17:53:26 +02:00
committed by Oliver Brakmann
parent a3c9d72cfd
commit c4e8af08ec
2 changed files with 12 additions and 0 deletions

View File

@@ -188,6 +188,10 @@ MMCH:
Recoil: 128 Recoil: 128
RecoilRecovery: 32 RecoilRecovery: 32
LocalOffset: 905,272,1177 LocalOffset: 905,272,1177
DetectCloaked:
Range: 1c768
RequiresCondition: rank-elite
RenderDetectionCircle:
WithMuzzleOverlay: WithMuzzleOverlay:
RenderVoxels: RenderVoxels:
WithVoxelBarrel: WithVoxelBarrel:

View File

@@ -70,6 +70,10 @@ BIKE:
LocalOffset: -153,-204,509, -153,204,509 LocalOffset: -153,-204,509, -153,204,509
AttackFrontal: AttackFrontal:
Voice: Attack Voice: Attack
DamagedByTerrain@VEINS:
RequiresCondition: !inside-tunnel && !rank-elite
LeavesTrails@VEINS:
RequiresCondition: !inside-tunnel && !rank-elite
TTNK: TTNK:
Inherits: ^Tank Inherits: ^Tank
@@ -171,6 +175,10 @@ TTNK:
Armor@deployed: Armor@deployed:
Type: Concrete Type: Concrete
RequiresCondition: deployed RequiresCondition: deployed
DetectCloaked:
Range: 1c768
RequiresCondition: rank-elite
RenderDetectionCircle:
Carryable: Carryable:
RequiresCondition: undeployed RequiresCondition: undeployed
RevealOnFire: RevealOnFire: