Step three in implementing sandworms
Removed/fixed comments Code style fixes Fixed AttackWander, addressed style nits Fix Travis crash
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@@ -34,30 +34,21 @@ SANDWORM:
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Sand: 100
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Dune: 100
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Spice: 100
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Rock: 100 # TEMP
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TargetableUnit:
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TargetTypes: Underground
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RevealsShroud:
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Range: 32c0
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RenderUnit:
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BodyOrientation:
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BelowUnits:
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HiddenUnderFog:
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Sandworm:
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WanderMoveRadius: 10
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SelectionDecorations: # TEMP
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Selectable: # TEMP
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Voice: WormVoice # TEMP
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AppearsOnRadar:
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UseLocation: yes
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AttackSwallow:
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AttackRequiresEnteringCell: TRUE
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AttackRequiresEnteringCell: true
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AttackMove:
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AttackWander:
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AutoTarget:
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ScanRadius: 32
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Armament:
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Weapon: WormJaw
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WormSpawnLocation:
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Immobile:
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WormSpawner:
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Weapon: WormJaw
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@@ -149,3 +149,9 @@ CAMERA:
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Range: 8c0
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BodyOrientation:
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wormspawner:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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BodyOrientation:
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WormSpawner:
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@@ -11,7 +11,6 @@ World:
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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WormManager:
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SpawnInterval: 10
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CrateSpawner:
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Minimum: 0
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Maximum: 2
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