Step three in implementing sandworms

Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
This commit is contained in:
penev92
2014-11-03 00:14:53 +02:00
parent 1057f8ff3b
commit c4efd269d4
16 changed files with 154 additions and 203 deletions

View File

@@ -17,24 +17,28 @@ namespace OpenRA.Mods.D2k
[Desc("Sandworms use this attack model.")] [Desc("Sandworms use this attack model.")]
class AttackSwallowInfo : AttackFrontalInfo, Requires<SandwormInfo> class AttackSwallowInfo : AttackFrontalInfo, Requires<SandwormInfo>
{ {
[Desc("The number of ticks it takes to return underground.")]
public int ReturnTime = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")]
public int AttackTime = 30;
public override object Create(ActorInitializer init) { return new AttackSwallow(init.self, this); } public override object Create(ActorInitializer init) { return new AttackSwallow(init.self, this); }
} }
class AttackSwallow : AttackFrontal class AttackSwallow : AttackFrontal
{ {
readonly Sandworm sandworm; public readonly AttackSwallowInfo AttackSwallowInfo;
public AttackSwallow(Actor self, AttackSwallowInfo attackSwallowInfo) public AttackSwallow(Actor self, AttackSwallowInfo attackSwallowInfo)
: base(self, attackSwallowInfo) : base(self, attackSwallowInfo)
{ {
sandworm = self.Trait<Sandworm>(); AttackSwallowInfo = attackSwallowInfo;
} }
public override void DoAttack(Actor self, Target target) public override void DoAttack(Actor self, Target target)
{ {
// TODO: Worm should ignore Fremen as targets unless they are firing/being fired upon (even moving fremen do not attract worms) // This is so that the worm does not launch an attack against a target that has reached solid rock
if (target.Type != TargetType.Actor || !CanAttack(self, target))
if (target.Type != TargetType.Actor || !CanAttack(self, target) || !sandworm.CanAttackAtLocation(self, target.Actor.Location))
// this is so that the worm does not launch an attack against a target that has reached solid rock
{ {
self.CancelActivity(); self.CancelActivity();
return; return;
@@ -48,7 +52,7 @@ namespace OpenRA.Mods.D2k
return; return;
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new SwallowActor(self, target.Actor, a.Weapon)); self.QueueActivity(new SwallowActor(self, target, a.Weapon));
} }
} }
} }

View File

@@ -100,7 +100,6 @@
<Compile Include="World\D2kResourceLayer.cs" /> <Compile Include="World\D2kResourceLayer.cs" />
<Compile Include="World\PaletteFromScaledPalette.cs" /> <Compile Include="World\PaletteFromScaledPalette.cs" />
<Compile Include="WormManager.cs" /> <Compile Include="WormManager.cs" />
<Compile Include="WormSpawner.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>

View File

@@ -17,54 +17,15 @@ namespace OpenRA.Mods.D2k
{ {
class SandwormInfo : Requires<RenderUnitInfo>, Requires<MobileInfo>, IOccupySpaceInfo class SandwormInfo : Requires<RenderUnitInfo>, Requires<MobileInfo>, IOccupySpaceInfo
{ {
readonly public int WanderMoveRadius = 20;
readonly public string WormSignNotification = "WormSign"; readonly public string WormSignNotification = "WormSign";
public object Create(ActorInitializer init) { return new Sandworm(this); } public object Create(ActorInitializer init) { return new Sandworm(this); }
} }
class Sandworm : INotifyIdle class Sandworm
{ {
int ticksIdle;
int effectiveMoveRadius;
readonly int maxMoveRadius;
public Sandworm(SandwormInfo info) public Sandworm(SandwormInfo info)
{ {
maxMoveRadius = info.WanderMoveRadius;
effectiveMoveRadius = info.WanderMoveRadius;
// TODO: Someone familiar with how the sounds work should fix this:
// TODO: This should not be here. It should be same as "Enemy unit sighted".
//Sound.PlayNotification(self.Owner, "Speech", info.WormSignNotification, self.Owner.Country.Race);
}
// TODO: This copies AttackWander and builds on top of it. AttackWander should be revised.
public void TickIdle(Actor self)
{
var globalOffset = new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
var offset = new CVec(globalOffset.X/1024, globalOffset.Y/1024);
var targetlocation = self.Location + offset;
if (!self.World.Map.Bounds.Contains(targetlocation.X, targetlocation.Y))
{
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % 10 == 0) // completely random number
{
effectiveMoveRadius--;
}
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
}
self.World.IssueOrder(new Order("AttackMove", self, false) { TargetLocation = targetlocation });
ticksIdle = 0;
effectiveMoveRadius = maxMoveRadius;
}
public bool CanAttackAtLocation(Actor self, CPos targetLocation)
{
return self.Trait<Mobile>().MovementSpeedForCell(self, targetLocation) != 0;
} }
} }
} }

View File

@@ -17,66 +17,53 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k
{ {
public enum AttackState { Burrowed, EmergingAboveGround, ReturningUndergrown } public enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
class SwallowActor : Activity class SwallowActor : Activity
{ {
readonly Actor target; readonly Target target;
readonly Mobile mobile;
readonly Sandworm sandworm; readonly Sandworm sandworm;
readonly WeaponInfo weapon; readonly WeaponInfo weapon;
readonly AttackSwallow swallow;
readonly IPositionable positionable;
int countdown; int countdown;
AttackState stance = AttackState.Burrowed; AttackState stance = AttackState.Burrowed;
// TODO: random numbers to make it look ok public SwallowActor(Actor self, Target target, WeaponInfo weapon)
[Desc("The number of ticks it takes to return underground.")]
const int ReturnTime = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")]
const int AttackTime = 30;
public SwallowActor(Actor self, Actor target, WeaponInfo weapon)
{ {
if (!target.HasTrait<Mobile>())
throw new InvalidOperationException("SwallowActor requires a target actor with the Mobile trait");
this.target = target; this.target = target;
this.weapon = weapon; this.weapon = weapon;
mobile = self.TraitOrDefault<Mobile>(); positionable = self.TraitOrDefault<Mobile>();
sandworm = self.TraitOrDefault<Sandworm>(); sandworm = self.TraitOrDefault<Sandworm>();
countdown = AttackTime; swallow = self.TraitOrDefault<AttackSwallow>();
countdown = swallow.AttackSwallowInfo.AttackTime;
} }
bool WormAttack(Actor worm) bool WormAttack(Actor worm)
{ {
var targetLocation = target.Location; var targetLocation = target.Actor.Location;
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation) var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
.Except(new[] { worm }) .Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
.Where(t => weapon.IsValidAgainst(t, worm));
if (!lunch.Any()) if (!lunch.Any())
return false; return false;
stance = AttackState.EmergingAboveGround; stance = AttackState.EmergingAboveGround;
lunch.Do(t => t.World.AddFrameEndTask(_ => { t.World.Remove(t); t.Kill(t); })); // dispose of the evidence (we don't want husks) lunch.Do(t => t.World.AddFrameEndTask(_ => { t.World.Remove(t); t.Kill(t); })); // Dispose of the evidence (we don't want husks)
mobile.SetPosition(worm, targetLocation); positionable.SetPosition(worm, targetLocation);
PlayAttackAnimation(worm); PlayAttackAnimation(worm);
return true; return true;
} }
public bool PlayAttackAnimation(Actor self) void PlayAttackAnimation(Actor self)
{ {
var renderUnit = self.Trait<RenderUnit>(); var renderUnit = self.Trait<RenderUnit>();
renderUnit.PlayCustomAnim(self, "sand"); renderUnit.PlayCustomAnim(self, "sand");
renderUnit.PlayCustomAnim(self, "mouth"); renderUnit.PlayCustomAnim(self, "mouth");
// TODO: Someone familiar with how the sounds work should fix this:
//Sound.PlayNotification(self.Owner, "Speech", "WormAttack", self.Owner.Country.Race);
return true;
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
@@ -87,47 +74,36 @@ namespace OpenRA.Mods.D2k
return this; return this;
} }
if (stance == AttackState.ReturningUndergrown) // wait for the worm to get back underground if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
{ {
#region DisappearToMapEdge if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
// More random numbers used for min and max bounds
var rand = self.World.SharedRandom.Next(200, 400);
if (rand % 2 == 0) // there is a 50-50 chance that the worm would just go away
{ {
self.CancelActivity(); self.CancelActivity();
//self.World.WorldActor.QueueActivity(new DisappearToMapEdge(self, rand));
self.World.AddFrameEndTask(w => w.Remove(self)); self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>(); var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null) if (wormManager != null)
wormManager.DecreaseWorms(); wormManager.DecreaseWorms();
} }
#endregion // TODO: If the worm did not disappear, make the animation reappear here
// TODO: if the worm did not disappear, make the animation reappear here
return NextActivity; return NextActivity;
} }
if (stance == AttackState.Burrowed) // wait for the worm to get in position if (stance == AttackState.Burrowed) // Wait for the worm to get in position
{ {
// TODO: make the worm animation (currenty the lightning) disappear here // TODO: Make the worm animation (currenty the lightning) disappear here
// this is so that the worm cancels an attack against a target that has reached solid rock // This is so that the worm cancels an attack against a target that has reached solid rock
if (sandworm == null || !sandworm.CanAttackAtLocation(self, target.Location)) if (sandworm == null || positionable == null || !positionable.CanEnterCell(target.Actor.Location, null, false))
{
return NextActivity; return NextActivity;
}
var success = WormAttack(self); var success = WormAttack(self);
if (!success) if (!success)
{
return NextActivity; return NextActivity;
}
countdown = ReturnTime; countdown = swallow.AttackSwallowInfo.ReturnTime;
stance = AttackState.ReturningUndergrown; stance = AttackState.ReturningUnderground;
} }
return this; return this;

View File

@@ -15,73 +15,76 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k
{ {
[Desc("Controls the spawning of sandworms. Attach this to the world actor.")] [Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
class WormManagerInfo : ITraitInfo class WormManagerInfo : ITraitInfo
{ {
[Desc("Minimum number of worms")] [Desc("Minimum number of worms")]
public readonly int Minimum = 1; public readonly int Minimum = 1;
[Desc("Maximum number of worms")] [Desc("Maximum number of worms")]
public readonly int Maximum = 5; public readonly int Maximum = 5;
[Desc("Average time (seconds) between crate spawn")] [Desc("Average time (seconds) between worm spawn")]
public readonly int SpawnInterval = 180; public readonly int SpawnInterval = 180;
public readonly string WormSignature = "sandworm"; public readonly string WormSignature = "sandworm";
public readonly string WormOwnerPlayer = "Creeps"; public readonly string WormOwnerPlayer = "Creeps";
public object Create (ActorInitializer init) { return new WormManager(this, init.self); } public object Create (ActorInitializer init) { return new WormManager(this, init.self); }
} }
class WormManager : ITick class WormManager : ITick
{ {
int countdown; int countdown;
int wormsPresent; int wormsPresent;
readonly WormManagerInfo info; readonly WormManagerInfo info;
readonly Lazy<Actor[]> spawnPoints; readonly Lazy<Actor[]> spawnPoints;
public WormManager(WormManagerInfo info, Actor self) public WormManager(WormManagerInfo info, Actor self)
{ {
this.info = info; this.info = info;
spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray()); spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
} }
public void Tick(Actor self) public void Tick(Actor self)
{ {
// TODO: Add a lobby option to disable worms just like crates // TODO: Add a lobby option to disable worms just like crates
if (--countdown > 0) // TODO: It would be even better to stop
return; if (!spawnPoints.Value.Any())
return;
countdown = info.SpawnInterval * 25; if (--countdown > 0)
if (wormsPresent < info.Maximum) return;
SpawnWorm(self);
}
private void SpawnWorm (Actor self) countdown = info.SpawnInterval * 25;
{ if (wormsPresent < info.Maximum)
var spawnLocation = GetRandomSpawnPosition(self); SpawnWorm(self);
self.World.AddFrameEndTask(w => }
w.CreateActor(info.WormSignature, new TypeDictionary
{
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
new LocationInit(spawnLocation)
}));
wormsPresent++;
}
private CPos GetRandomSpawnPosition(Actor self) void SpawnWorm (Actor self)
{ {
// TODO: This is here only for testing, while the maps don't have valid spawn points var spawnLocation = GetRandomSpawnPosition(self);
if (!spawnPoints.Value.Any()) self.World.AddFrameEndTask(w => w.CreateActor(info.WormSignature, new TypeDictionary
return self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom); {
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
new LocationInit(spawnLocation)
}));
wormsPresent++;
}
return spawnPoints.Value[self.World.SharedRandom.Next(0, spawnPoints.Value.Count() - 1)].Location; CPos GetRandomSpawnPosition(Actor self)
} {
return spawnPoints.Value.Random(self.World.SharedRandom).Location;
}
public void DecreaseWorms() public void DecreaseWorms()
{ {
wormsPresent--; wormsPresent--;
} }
} }
[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
class WormSpawnerInfo : TraitInfo<WormSpawner> { }
class WormSpawner { }
} }

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@@ -1,24 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
class WormSpawnerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new WormSpawner(); }
}
class WormSpawner
{
}
}

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@@ -14,6 +14,7 @@ using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
@@ -25,7 +26,8 @@ namespace OpenRA.Mods.RA
public readonly string Cursor = "attack"; public readonly string Cursor = "attack";
public readonly string OutsideRangeCursor = "attackoutsiderange"; public readonly string OutsideRangeCursor = "attackoutsiderange";
[Desc("Does the attack type requires the attacker to enter the target's cell?")]
[Desc("Does the attack type require the attacker to enter the target's cell?")]
public readonly bool AttackRequiresEnteringCell = false; public readonly bool AttackRequiresEnteringCell = false;
public abstract object Create(ActorInitializer init); public abstract object Create(ActorInitializer init);
@@ -61,6 +63,9 @@ namespace OpenRA.Mods.RA
if (!self.IsInWorld) if (!self.IsInWorld)
return false; return false;
if (!HasAnyValidWeapons(target))
return false;
// Building is under construction or is being sold // Building is under construction or is being sold
if (building.Value != null && !building.Value.BuildComplete) if (building.Value != null && !building.Value.BuildComplete)
return false; return false;
@@ -137,7 +142,18 @@ namespace OpenRA.Mods.RA
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove); public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self)); } public bool HasAnyValidWeapons(Target t)
{
if (Info.AttackRequiresEnteringCell)
{
var positionable = self.TraitOrDefault<IPositionable>();
if (positionable == null || !positionable.CanEnterCell(t.Actor.Location, null, false))
return false;
}
return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
}
public WRange GetMaximumRange() public WRange GetMaximumRange()
{ {
return Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max(); return Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max();

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@@ -17,14 +17,20 @@ namespace OpenRA.Mods.RA
"This conflicts with player orders and should only be added to animal creeps.")] "This conflicts with player orders and should only be added to animal creeps.")]
class AttackWanderInfo : ITraitInfo class AttackWanderInfo : ITraitInfo
{ {
public readonly int MoveRadius = 4; readonly public int WanderMoveRadius = 10;
[Desc("Number of ticks to wait until decreasing the effective move radius.")]
public readonly int MoveReductionRadiusScale = 5;
public object Create(ActorInitializer init) { return new AttackWander(init.self, this); } public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
} }
class AttackWander : INotifyIdle class AttackWander : INotifyIdle
{ {
int ticksIdle;
int effectiveMoveRadius;
readonly AttackWanderInfo Info; readonly AttackWanderInfo Info;
public AttackWander(Actor self, AttackWanderInfo info) public AttackWander(Actor self, AttackWanderInfo info)
{ {
Info = info; Info = info;
@@ -32,9 +38,22 @@ namespace OpenRA.Mods.RA
public void TickIdle(Actor self) public void TickIdle(Actor self)
{ {
var target = self.CenterPosition + new WVec(0, -1024*Info.MoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255))); var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
// TODO: This needs to be looked into again. The bigger MoveRadius is, the bigger chance that the selected coordinates will be invalid. var targetCell = self.World.Map.CellContaining(target);
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = self.World.Map.CellContaining(target) });
if (!self.World.Map.Contains(targetCell))
{
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % Info.MoveReductionRadiusScale == 0)
effectiveMoveRadius--;
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
}
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
ticksIdle = 0;
effectiveMoveRadius = Info.WanderMoveRadius;
} }
} }
} }

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@@ -10,7 +10,6 @@
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
@@ -164,15 +163,12 @@ namespace OpenRA.Mods.RA
nextScanTime = self.World.SharedRandom.Next(info.MinimumScanTimeInterval, info.MaximumScanTimeInterval); nextScanTime = self.World.SharedRandom.Next(info.MinimumScanTimeInterval, info.MaximumScanTimeInterval);
var inRange = self.World.FindActorsInCircle(self.CenterPosition, range); var inRange = self.World.FindActorsInCircle(self.CenterPosition, range);
var mobile = self.TraitOrDefault<Mobile>();
return inRange return inRange
.Where(a => .Where(a =>
a.AppearsHostileTo(self) && a.AppearsHostileTo(self) &&
!a.HasTrait<AutoTargetIgnore>() && !a.HasTrait<AutoTargetIgnore>() &&
attack.HasAnyValidWeapons(Target.FromActor(a)) && attack.HasAnyValidWeapons(Target.FromActor(a)) &&
self.Owner.Shroud.IsTargetable(a) && self.Owner.Shroud.IsTargetable(a))
(!attack.Info.AttackRequiresEnteringCell || (mobile != null && mobile.MovementSpeedForCell(self, a.Location) != 0))
)
.ClosestTo(self); .ClosestTo(self);
} }
} }

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@@ -43,7 +43,7 @@ Players:
Name: Creeps Name: Creeps
NonCombatant: True NonCombatant: True
Race: atreides Race: atreides
Enemies: Atreides,Harkonnen Enemies: Atreides, Harkonnen
Actors: Actors:
Actor4: spicebloom Actor4: spicebloom
@@ -106,7 +106,7 @@ Actors:
Actor41: guntowera Actor41: guntowera
Location: 46,39 Location: 46,39
Owner: Harkonnen Owner: Harkonnen
Actor42: WormSpawnLocation Actor42: wormspawner
Location: 46,64 Location: 46,64
Owner: Creeps Owner: Creeps

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@@ -34,30 +34,21 @@ SANDWORM:
Sand: 100 Sand: 100
Dune: 100 Dune: 100
Spice: 100 Spice: 100
Rock: 100 # TEMP
TargetableUnit: TargetableUnit:
TargetTypes: Underground TargetTypes: Underground
RevealsShroud: RevealsShroud:
Range: 32c0 Range: 32c0
RenderUnit: RenderUnit:
BodyOrientation: BodyOrientation:
BelowUnits:
HiddenUnderFog: HiddenUnderFog:
Sandworm: Sandworm:
WanderMoveRadius: 10
SelectionDecorations: # TEMP
Selectable: # TEMP
Voice: WormVoice # TEMP
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
AttackSwallow: AttackSwallow:
AttackRequiresEnteringCell: TRUE AttackRequiresEnteringCell: true
AttackMove: AttackMove:
AttackWander:
AutoTarget: AutoTarget:
ScanRadius: 32 ScanRadius: 32
Armament: Armament:
Weapon: WormJaw Weapon: WormJaw
WormSpawnLocation:
Immobile:
WormSpawner:

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@@ -149,3 +149,9 @@ CAMERA:
Range: 8c0 Range: 8c0
BodyOrientation: BodyOrientation:
wormspawner:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation:
WormSpawner:

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@@ -11,7 +11,6 @@ World:
BuildingInfluence: BuildingInfluence:
ChooseBuildTabOnSelect: ChooseBuildTabOnSelect:
WormManager: WormManager:
SpawnInterval: 10
CrateSpawner: CrateSpawner:
Minimum: 0 Minimum: 0
Maximum: 2 Maximum: 2

View File

@@ -267,6 +267,11 @@ waypoint:
Start: 0 Start: 0
Length: * Length: *
wormspawner:
idle:
Start: 0
Length: *
sietch: sietch:
idle: DATA idle: DATA
Start: 2998 Start: 2998