Allow actors to exist in multiple building queues.
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@@ -136,9 +136,10 @@ namespace OpenRA.Mods.RA
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IEnumerable<ActorInfo> AllBuildables(string category)
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{
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return self.World.Map.Rules.Actors.Values
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.Where( x => x.Name[ 0 ] != '^' )
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.Where( x => x.Traits.Contains<BuildableInfo>() )
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.Where( x => x.Traits.Get<BuildableInfo>().Queue == category );
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.Where(x =>
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x.Name[ 0 ] != '^' &&
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x.Traits.Contains<BuildableInfo>() &&
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x.Traits.Get<BuildableInfo>().Queue.Contains(category));
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}
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public void OverrideProduction(ActorInfo type, bool buildable)
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@@ -221,7 +222,7 @@ namespace OpenRA.Mods.RA
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{
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var unit = self.World.Map.Rules.Actors[order.TargetString];
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var bi = unit.Traits.Get<BuildableInfo>();
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if (bi.Queue != Info.Type)
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if (!bi.Queue.Contains(Info.Type))
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return; /* Not built by this queue */
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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