Reimplement voxel rendering with a FBO.
This commit is contained in:
@@ -49,7 +49,7 @@ namespace OpenRA.Graphics
|
||||
WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
|
||||
WorldRgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
|
||||
WorldLineRenderer = new LineRenderer(this, device.CreateShader("line"));
|
||||
WorldVoxelRenderer = new VoxelRenderer(this, device.CreateShader("vxl"), device.CreateShader("vxlshadow"));
|
||||
WorldVoxelRenderer = new VoxelRenderer(this, device.CreateShader("vxl"));
|
||||
LineRenderer = new LineRenderer(this, device.CreateShader("line"));
|
||||
WorldQuadRenderer = new QuadRenderer(this, device.CreateShader("line"));
|
||||
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
|
||||
|
||||
Reference in New Issue
Block a user