Reimplement voxel rendering with a FBO.
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@@ -87,8 +87,11 @@ namespace OpenRA.Graphics
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// Iterating via foreach() copies the structs, so enumerate by index
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var renderables = worldRenderables.Concat(effectRenderables).ToList();
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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for (var i = 0; i < renderables.Count; i++)
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renderables[i].BeforeRender(this);
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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return renderables;
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}
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