Make the fonts configurable.
This commit is contained in:
committed by
reaperrr
parent
10f8836d7b
commit
c546cb552e
@@ -65,6 +65,9 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly string NotBuildableSequence = "idle";
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public readonly string NotBuildableSequence = "idle";
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public readonly string NotBuildablePalette = "chrome";
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public readonly string NotBuildablePalette = "chrome";
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public readonly string OverlayFont = "TinyBold";
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public readonly string SymbolsFont = "Symbols";
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public readonly bool DrawTime = true;
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public readonly bool DrawTime = true;
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[Translate]
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[Translate]
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@@ -149,8 +152,8 @@ namespace OpenRA.Mods.Common.Widgets
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cantBuild.PlayFetchIndex(NotBuildableSequence, () => 0);
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cantBuild.PlayFetchIndex(NotBuildableSequence, () => 0);
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clock = new Animation(world, ClockAnimation);
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clock = new Animation(world, ClockAnimation);
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overlayFont = Game.Renderer.Fonts["TinyBold"];
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overlayFont = Game.Renderer.Fonts[OverlayFont];
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Game.Renderer.Fonts.TryGetValue("Symbols", out symbolFont);
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Game.Renderer.Fonts.TryGetValue(SymbolsFont, out symbolFont);
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}
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}
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public override void Initialize(WidgetArgs args)
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public override void Initialize(WidgetArgs args)
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