Remove SequenceActivities.
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@@ -319,10 +319,9 @@ namespace OpenRA.Mods.Common.Traits
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if (cellInfo != null)
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{
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self.CancelActivity();
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var notifyBlocking = new CallFunc(() => self.NotifyBlocker(cellInfo.Cell));
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var waitFor = new WaitFor(() => CanEnterCell(cellInfo.Cell));
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var move = new Move(self, cellInfo.Cell);
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self.QueueActivity(ActivityUtils.SequenceActivities(notifyBlocking, waitFor, move));
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self.QueueActivity(new CallFunc(() => self.NotifyBlocker(cellInfo.Cell)));
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self.QueueActivity(new WaitFor(() => CanEnterCell(cellInfo.Cell)));
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self.QueueActivity(new Move(self, cellInfo.Cell));
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Log.Write("debug", "OnNudge (notify next blocking actor, wait and move) #{0} from {1} to {2}",
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self.ActorID, self.Location, cellInfo.Cell);
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@@ -691,7 +690,10 @@ namespace OpenRA.Mods.Common.Traits
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var delta = toPos - fromPos;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : Facing;
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return ActivityUtils.SequenceActivities(new Turn(self, facing), new Drag(self, fromPos, toPos, length));
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var activities = new Turn(self, facing);
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activities.Queue(new Drag(self, fromPos, toPos, length));
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return activities;
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}
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CPos? ClosestGroundCell()
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