Contrail trait
This commit is contained in:
committed by
Chris Forbes
parent
ff7daf8727
commit
c568dfa486
2
OpenRA.FileFormats/PlayerColorRemap.cs
Normal file → Executable file
2
OpenRA.FileFormats/PlayerColorRemap.cs
Normal file → Executable file
@@ -32,7 +32,7 @@ namespace OpenRA.FileFormats
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.ToDictionary(u => u.First, u => u.Second);
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}
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static Color ColorLerp(float t, Color c1, Color c2)
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public static Color ColorLerp(float t, Color c1, Color c2)
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{
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return Color.FromArgb(255,
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(int)(t * c2.R + (1 - t) * c1.R),
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@@ -105,6 +105,12 @@ namespace OpenRA.Graphics
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image.Sprite.DrawAt( image.Pos, this.GetPaletteIndex( image.Palette ) );
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uiOverlay.Draw(this, world);
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// added for contrails
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foreach (var a in world.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPostRender>())
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t.RenderAfterWorld(this, a);
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderAfterWorld(this, world);
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2
OpenRA.Game/Traits/TraitsInterfaces.cs
Normal file → Executable file
2
OpenRA.Game/Traits/TraitsInterfaces.cs
Normal file → Executable file
@@ -185,6 +185,8 @@ namespace OpenRA.Traits
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public interface IBlocksBullets { }
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public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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109
OpenRA.Mods.RA/Effects/Contrail.cs
Executable file
109
OpenRA.Mods.RA/Effects/Contrail.cs
Executable file
@@ -0,0 +1,109 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using System.Drawing;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class ContrailInfo : ITraitInfo
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{
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public readonly int[] ContrailOffset = {0, 0};
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public readonly int TrailLength = 20;
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public readonly int[] TrailColor = null;
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public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
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}
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class Contrail : ITick, IPostRender
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{
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private ContrailInfo Info = null;
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private List<float2> positions = new List<float2>();
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private Turret ContrailTurret = null;
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private int TrailLength = 0;
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private Color TrailColor = Color.White;
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public Contrail(Actor self, ContrailInfo info)
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{
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Info = info;
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ContrailTurret = new Turret(Info.ContrailOffset);
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TrailLength = Info.TrailLength;
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// if no color specified or wrong format, blend with owner color
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if (Info.TrailColor == null || Info.TrailColor.Length != 4)
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{
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var ownerColor = Color.FromArgb(255, self.Owner.Color);
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TrailColor = PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White);
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}
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else
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{
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// otherwise, blend with specified color
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var blendColor = Color.FromArgb(255, Info.TrailColor[1].Clamp(0, 255),
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Info.TrailColor[2].Clamp(0, 255), Info.TrailColor[3].Clamp(0, 255));
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TrailColor = PlayerColorRemap.ColorLerp(0.5f, blendColor, Color.White);
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}
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}
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public void Tick(Actor self)
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{
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var facing = self.Trait<IFacing>();
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var altitude = new float2(0, self.Trait<IMove>().Altitude);
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float2 pos = self.CenterLocation - Combat.GetTurretPosition(self, facing, ContrailTurret) - altitude;
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positions.Add(pos);
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if (positions.Count >= TrailLength)
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{
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positions.RemoveAt(0);
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}
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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Color trailStart = TrailColor;
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Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R,
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trailStart.G, trailStart.B);
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for (int i = positions.Count - 1; i >= 1; --i)
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{
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var conPos = positions[i];
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var nextPos = positions[i - 1];
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ShroudRenderer shroud = null;
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// LocalPlayer is null on shellmap
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if (self.World.LocalPlayer != null)
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{
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shroud = self.World.LocalPlayer.Shroud;
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}
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if (shroud == null ||
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shroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
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shroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
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{
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Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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trailStart = trailEnd;
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
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trailStart.G, trailStart.B);
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}
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}
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}
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}
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}
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
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<OutputType>Library</OutputType>
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@@ -89,6 +89,7 @@
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Effects\GravityBomb.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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@@ -19,6 +19,10 @@ BADR:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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BADR.bomber:
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CarpetBomb:
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@@ -42,6 +46,10 @@ BADR.bomber:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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V2RL:
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Inherits: ^Vehicle
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@@ -707,6 +715,10 @@ MIG:
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ReturnOnIdle:
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Selectable:
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Bounds: 44,40,0,0
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Contrail@1:
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ContrailOffset: 16,-14
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Contrail@2:
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ContrailOffset: -16,-14
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YAK:
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Inherits: ^Plane
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@@ -745,6 +757,8 @@ YAK:
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IronCurtainable:
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ReturnOnIdle:
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WithMuzzleFlash:
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Contrail:
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ContrailOffset: 0, -20
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TRAN:
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Inherits: ^Plane
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@@ -776,7 +790,7 @@ TRAN:
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WithShadow:
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Cargo:
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Types: Infantry
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Passengers: 5
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Passengers: 5
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IronCurtainable:
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FallsToEarth:
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@@ -873,6 +887,10 @@ U2:
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IronCurtainable:
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-Selectable:
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-GainsExperience:
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Contrail@1:
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ContrailOffset: 16, -17
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Contrail@2:
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ContrailOffset: -16, -17
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1TNK.Husk:
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Inherits: ^Husk
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