TS radars Z offset fixes
The lower borders of the sprites were cut off without this.
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@@ -463,7 +463,7 @@ naweap:
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naradr:
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naradr:
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Defaults:
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Defaults:
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Offset: 0, -24, 24
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Offset: 0, -24, 30
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UseTilesetCode: true
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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DepthSprite: isodepth.shp
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idle:
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idle:
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@@ -571,7 +571,7 @@ natmpl:
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garadr:
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garadr:
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Defaults:
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Defaults:
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Offset: 0, -24, 24
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Offset: 0, -24, 28
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UseTilesetCode: true
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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DepthSprite: isodepth.shp
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idle:
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idle:
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