Fix RA weapon ValidTargets

This commit is contained in:
reaperrr
2020-05-09 23:35:25 +02:00
committed by reaperrr
parent 6a545bb942
commit c580a94ab7
10 changed files with 32 additions and 19 deletions

View File

@@ -1,5 +1,5 @@
Colt45:
ValidTargets: Ground, Infantry, Truk
ValidTargets: Ground, GroundActor, Infantry, Truk
Warhead@1Dam: SpreadDamage
ValidTargets: Barrel, Infantry, Truk
Versus:

View File

@@ -1,4 +1,5 @@
PrisonColt:
ValidTargets: Ground, GroundActor
ReloadDelay: 5
Report: gun5.aud
Projectile: InstantHit

View File

@@ -23,7 +23,7 @@
MammothTusk:
ReloadDelay: 300
Range: 10c0
ValidTargets: Ground, Air
ValidTargets: Ground, GroundActor, AirborneActor
Projectile: Missile
Blockable: false
Speed: 128
@@ -49,7 +49,7 @@ TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: aacanon3.aud
ValidTargets: Ground
ValidTargets: Ground, GroundActor
Burst: 6
BurstDelays: 1
Projectile: Bullet
@@ -124,7 +124,7 @@ FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air, Ground
ValidTargets: AirborneActor, Ground, GroundActor
Projectile: Bullet
Speed: 1c682
Blockable: false

View File

@@ -10,8 +10,8 @@ VolkovWeapon:
Inherits: SilencedPPK
ReloadDelay: 25
Range: 6c0
-ValidTargets:
InvalidTargets: Air, Bridge, Structure
ValidTargets: Ground, GroundActor, Water, WaterActor
InvalidTargets: Bridge, Structure
Warhead@1Dam: SpreadDamage
Spread: 256
Versus:

View File

@@ -2,6 +2,7 @@
ReloadDelay: 50
Range: 4c768
Report: cannon1.aud
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: Bullet
Speed: 682
Image: 120MM

View File

@@ -1,5 +1,5 @@
^Explosion:
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 5000
@@ -25,7 +25,7 @@
CrateNapalm:
Inherits: ^Explosion
ValidTargets: Ground, Trees
ValidTargets: Ground, GroundActor, WaterActor, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 6000
@@ -112,6 +112,7 @@ V2Explode:
-Report:
BuildingExplode:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@Smu: LeaveSmudge
@@ -124,6 +125,7 @@ SmallBuildingExplode:
Explosions: building, building_napalm, large_explosion, self_destruct
CivPanicExplosion:
ValidTargets: Ground, GroundActor
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Falloff: 100, 100
Range: 0, 128
@@ -153,6 +155,7 @@ BarrelExplode:
Delay: 5
ATMine:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40000
@@ -177,6 +180,7 @@ APMine:
SmudgeType: Scorch
OreExplosion:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
@@ -194,7 +198,7 @@ OreExplosion:
ImpactSounds: kaboom25.aud
CrateNuke:
ValidTargets: Ground, Trees, Water, Air
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 10000
@@ -240,7 +244,7 @@ CrateNuke:
DamageTypes: Incendiary
MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000

View File

@@ -3,6 +3,7 @@
Range: 5c0
MinRange: 0c512
Report: missile6.aud
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: Missile
Speed: 213
Arm: 2
@@ -39,7 +40,7 @@
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: Air
ValidTargets: AirborneActor
Warhead@3Eff: CreateEffect
ImpactActors: false
@@ -115,7 +116,7 @@ MammothTusk:
ReloadDelay: 60
Range: 6c512
Burst: 2
ValidTargets: Air, Infantry
ValidTargets: AirborneActor, Infantry
Projectile: Missile
Speed: 341
HorizontalRateOfTurn: 15
@@ -196,7 +197,7 @@ Stinger:
StingerAA:
Inherits: Stinger
ValidTargets: Air
ValidTargets: AirborneActor
Projectile: Missile
Speed: 255
CloseEnough: 298
@@ -222,7 +223,7 @@ TorpTube:
ReloadDelay: 100
Range: 9c0
Report: torpedo1.aud
ValidTargets: Water, Underwater, Bridge
ValidTargets: Water, WaterActor, Underwater, Bridge
Burst: 2
BurstDelays: 20
Projectile: Missile
@@ -304,7 +305,7 @@ SubMissile:
SubMissileAA:
Inherits: ^SubMissileDefault
ValidTargets: Air
ValidTargets: AirborneActor
Warhead@1Dam: SpreadDamage
Damage: 1500

View File

@@ -1,5 +1,5 @@
^FireWeapon:
ValidTargets: Ground, Water, Trees
ValidTargets: Ground, Water, GroundActor, WaterActor, Trees
ReloadDelay: 65
Range: 5c0
Warhead@1Dam: SpreadDamage
@@ -76,6 +76,7 @@ Napalm:
Range: 8c0
Report: tesla1.aud
Projectile: TeslaZap
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 10000
@@ -140,6 +141,7 @@ Repair:
ValidTargets: Repair
Demolish:
ValidTargets: GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
@@ -149,6 +151,7 @@ Demolish:
Claw:
ReloadDelay: 30
Range: 1c512
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
@@ -216,6 +219,7 @@ DemoTruckTargeting:
ValidTargets: DetonateAttack
MADTankThump:
ValidTargets: GroundActor, WaterActor
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
@@ -227,6 +231,7 @@ MADTankThump:
Multiplier: 1,0
MADTankDetonate:
ValidTargets: GroundActor, WaterActor
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0

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@@ -2,7 +2,7 @@
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air
ValidTargets: AirborneActor
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 213
@@ -59,6 +59,7 @@ FLAK-23-AG:
ReloadDelay: 30
Range: 6c0
Report: gun13.aud
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage
@@ -267,7 +268,6 @@ M60mg:
Range: 2c512
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Mine
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage

View File

@@ -2,6 +2,7 @@ ParaBomb:
ReloadDelay: 8
Range: 3c0
Report: chute1.aud
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: GravityBomb
Image: PARABOMB
OpenSequence: open
@@ -31,7 +32,7 @@ ParaBomb:
InvalidTargets: Ship, Structure
Atomic:
ValidTargets: Ground, Trees, Water, Underwater, Air
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000