From c5a6577ceed57fe94f500cb4640dcef860702c8f Mon Sep 17 00:00:00 2001 From: Gustas <37534529+Punsho@users.noreply.github.com> Date: Wed, 3 Nov 2021 10:54:45 +0200 Subject: [PATCH] Fix production scalling --- .../Traits/Player/ClassicParallelProductionQueue.cs | 2 +- OpenRA.Mods.Common/Traits/Player/ClassicProductionQueue.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Player/ClassicParallelProductionQueue.cs b/OpenRA.Mods.Common/Traits/Player/ClassicParallelProductionQueue.cs index 88bf79efa0..ba2eb85f3b 100644 --- a/OpenRA.Mods.Common/Traits/Player/ClassicParallelProductionQueue.cs +++ b/OpenRA.Mods.Common/Traits/Player/ClassicParallelProductionQueue.cs @@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Every time another production building of the same queue is", "constructed, the build times of all actors in the queue", "modified by a percentage of the original time.")] - public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 85, 75, 65, 60, 55, 50 }; + public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 86, 75, 67, 60, 55, 50 }; [Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")] public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 }; diff --git a/OpenRA.Mods.Common/Traits/Player/ClassicProductionQueue.cs b/OpenRA.Mods.Common/Traits/Player/ClassicProductionQueue.cs index f7569e16e7..0e68e8dafb 100644 --- a/OpenRA.Mods.Common/Traits/Player/ClassicProductionQueue.cs +++ b/OpenRA.Mods.Common/Traits/Player/ClassicProductionQueue.cs @@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Every time another production building of the same queue is", "constructed, the build times of all actors in the queue", "decreased by a percentage of the original time.")] - public readonly int[] BuildTimeSpeedReduction = { 100, 85, 75, 65, 60, 55, 50 }; + public readonly int[] BuildTimeSpeedReduction = { 100, 86, 75, 67, 60, 55, 50 }; public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); } }