67
OpenRA.Game/Graphics/QuadRenderer.cs
Normal file
67
OpenRA.Game/Graphics/QuadRenderer.cs
Normal file
@@ -0,0 +1,67 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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{
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public class QuadRenderer : Renderer.IBatchRenderer
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{
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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int nv = 0;
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public QuadRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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}
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public void Flush()
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{
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if (nv > 0)
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{
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shader.Render(() =>
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{
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var vb = renderer.GetTempVertexBuffer();
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vb.SetData(vertices, nv);
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renderer.DrawBatch(vb, 0, nv, PrimitiveType.QuadList);
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});
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nv = 0;
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}
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}
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public void FillRect(RectangleF r, Color color)
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{
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Renderer.CurrentBatchRenderer = this;
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if (nv + 4 > Renderer.TempBufferSize)
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Flush();
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vertices[nv] = new Vertex(new float2(r.Left, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 1] = new Vertex(new float2(r.Right, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 2] = new Vertex(new float2(r.Right, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 3] = new Vertex(new float2(r.Left, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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|
||||
nv += 4;
|
||||
}
|
||||
|
||||
public void SetShaderParams(ITexture palette, Size screen, float zoom, float2 scroll)
|
||||
{
|
||||
shader.SetVec("Scroll", (int)scroll.X, (int)scroll.Y);
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shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
|
||||
shader.SetVec("r2", -1, 1);
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,7 @@ namespace OpenRA.Graphics
|
||||
internal static int TempBufferCount;
|
||||
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public QuadRenderer WorldQuadRenderer { get; private set; }
|
||||
public LineRenderer WorldLineRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
@@ -48,6 +49,7 @@ namespace OpenRA.Graphics
|
||||
WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
|
||||
WorldLineRenderer = new LineRenderer(this, device.CreateShader("line"));
|
||||
LineRenderer = new LineRenderer(this, device.CreateShader("line"));
|
||||
WorldQuadRenderer = new QuadRenderer(this, device.CreateShader("line"));
|
||||
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
|
||||
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
|
||||
|
||||
@@ -67,6 +69,7 @@ namespace OpenRA.Graphics
|
||||
device.Clear();
|
||||
WorldSpriteRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
|
||||
WorldLineRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
|
||||
WorldQuadRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
|
||||
SpriteRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);
|
||||
LineRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);
|
||||
RgbaSpriteRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorMap.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="Graphics\QuadRenderer.cs" />
|
||||
<Compile Include="PSubVec.cs" />
|
||||
<Compile Include="PSubPos.cs" />
|
||||
<Compile Include="PVecInt.cs" />
|
||||
|
||||
Reference in New Issue
Block a user