Merge pull request #2738 from Mailaender/a-star

A-star debug overlay
This commit is contained in:
Chris Forbes
2013-03-10 16:20:34 -07:00
11 changed files with 254 additions and 18 deletions

View File

@@ -0,0 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class QuadRenderer : Renderer.IBatchRenderer
{
Renderer renderer;
IShader shader;
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
int nv = 0;
public QuadRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
}
public void Flush()
{
if (nv > 0)
{
shader.Render(() =>
{
var vb = renderer.GetTempVertexBuffer();
vb.SetData(vertices, nv);
renderer.DrawBatch(vb, 0, nv, PrimitiveType.QuadList);
});
nv = 0;
}
}
public void FillRect(RectangleF r, Color color)
{
Renderer.CurrentBatchRenderer = this;
if (nv + 4 > Renderer.TempBufferSize)
Flush();
vertices[nv] = new Vertex(new float2(r.Left, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 1] = new Vertex(new float2(r.Right, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 2] = new Vertex(new float2(r.Right, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 3] = new Vertex(new float2(r.Left, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
nv += 4;
}
public void SetShaderParams(ITexture palette, Size screen, float zoom, float2 scroll)
{
shader.SetVec("Scroll", (int)scroll.X, (int)scroll.Y);
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
shader.SetVec("r2", -1, 1);
}
}
}

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@@ -28,6 +28,7 @@ namespace OpenRA.Graphics
internal static int TempBufferCount;
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public QuadRenderer WorldQuadRenderer { get; private set; }
public LineRenderer WorldLineRenderer { get; private set; }
public LineRenderer LineRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
@@ -48,6 +49,7 @@ namespace OpenRA.Graphics
WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
WorldLineRenderer = new LineRenderer(this, device.CreateShader("line"));
LineRenderer = new LineRenderer(this, device.CreateShader("line"));
WorldQuadRenderer = new QuadRenderer(this, device.CreateShader("line"));
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
@@ -67,6 +69,7 @@ namespace OpenRA.Graphics
device.Clear();
WorldSpriteRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
WorldLineRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
WorldQuadRenderer.SetShaderParams(PaletteTexture, Resolution, zoom, scroll);
SpriteRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);
LineRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);
RgbaSpriteRenderer.SetShaderParams(PaletteTexture, Resolution, 1f, float2.Zero);

View File

@@ -80,6 +80,7 @@
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorMap.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="Graphics\QuadRenderer.cs" />
<Compile Include="PSubVec.cs" />
<Compile Include="PSubPos.cs" />
<Compile Include="PVecInt.cs" />