moved internal time step setting to Game
player should not be able change it as it is not synced yet
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@@ -73,7 +73,7 @@ namespace OpenRA
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public static int RenderFrame = 0;
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public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
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public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
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public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
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public const int NetTickScale = 3; // 120 ms net tick for 40 ms local tick
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public const int Timestep = 40;
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public static event Action<OrderManager> ConnectionStateChanged = _ => { };
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@@ -163,14 +163,15 @@ namespace OpenRA
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static void TickInner(OrderManager orderManager)
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{
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int t = Environment.TickCount;
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int dt = t - orderManager.LastTickTime;
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if (dt >= Settings.Game.Timestep)
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var t = Environment.TickCount;
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var dt = t - orderManager.LastTickTime;
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var world = orderManager.world;
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var timestep = world == null ? Timestep : world.Timestep;
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if (dt >= timestep)
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using (new PerfSample("tick_time"))
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{
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orderManager.LastTickTime += Settings.Game.Timestep;
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orderManager.LastTickTime += timestep;
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Ui.Tick();
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var world = orderManager.world;
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if (orderManager.GameStarted)
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++Viewport.TicksSinceLastMove;
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