From 3f156f6ddabcb263d777b68bdaa593dc0a26a4aa Mon Sep 17 00:00:00 2001 From: Truth99A Date: Thu, 7 Jan 2016 12:38:50 +1100 Subject: [PATCH] changed build palette order of sturctures for TD changed the build palette order so that it follows the tech tree images of the change + poll can be found at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19220&postdays=0&postorder=asc&vote=viewresult --- mods/cnc/rules/structures.yaml | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index f4f17ad671..4d44b63532 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -129,7 +129,7 @@ NUK2: ProvidesPrerequisite: Prerequisite: anypower Buildable: - BuildPaletteOrder: 30 + BuildPaletteOrder: 80 Prerequisites: anyhq, ~techlevel.medium Queue: Building.GDI, Building.Nod Building: @@ -236,7 +236,7 @@ PYLE: ProvidesPrerequisite: Prerequisite: barracks Buildable: - BuildPaletteOrder: 40 + BuildPaletteOrder: 30 Prerequisites: anypower Queue: Building.GDI Building: @@ -277,7 +277,7 @@ HAND: ProvidesPrerequisite: Prerequisite: barracks Buildable: - BuildPaletteOrder: 40 + BuildPaletteOrder: 30 Prerequisites: anypower Queue: Building.Nod Building: @@ -317,7 +317,7 @@ AFLD: ProvidesPrerequisite: Prerequisite: vehicleproduction Buildable: - BuildPaletteOrder: 50 + BuildPaletteOrder: 40 Prerequisites: proc Queue: Building.Nod Building: @@ -360,7 +360,7 @@ WEAP: ProvidesPrerequisite: Prerequisite: vehicleproduction Buildable: - BuildPaletteOrder: 50 + BuildPaletteOrder: 40 Prerequisites: proc Queue: Building.GDI Building: @@ -402,7 +402,7 @@ HPAD: Name: Helipad Description: Produces, rearms and\nrepairs helicopters Buildable: - BuildPaletteOrder: 60 + BuildPaletteOrder: 50 Prerequisites: proc Queue: Building.GDI, Building.Nod Building: @@ -502,7 +502,7 @@ FIX: Name: Repair Facility Description: Repairs vehicles Buildable: - BuildPaletteOrder: 80 + BuildPaletteOrder: 60 Prerequisites: vehicleproduction Queue: Building.GDI, Building.Nod Building: