move cnc shellmap music toggle into Sound settings group where it belongs
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@@ -73,6 +73,7 @@ namespace OpenRA.GameRules
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public float VideoVolume = 0.5f;
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public float VideoVolume = 0.5f;
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public bool Shuffle = false;
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public bool Shuffle = false;
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public bool Repeat = false;
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public bool Repeat = false;
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public bool ShellmapMusic = true;
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}
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}
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public class PlayerSettings
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public class PlayerSettings
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@@ -87,7 +88,6 @@ namespace OpenRA.GameRules
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public class GameSettings
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public class GameSettings
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{
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{
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public string[] Mods = { "ra" };
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public string[] Mods = { "ra" };
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public bool ShellmapMusic = true;
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public bool TeamChatToggle = false;
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public bool TeamChatToggle = false;
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@@ -103,8 +103,8 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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musicSlider.Value = soundSettings.MusicVolume;
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musicSlider.Value = soundSettings.MusicVolume;
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var shellmapMusicCheckbox = generalPane.GetWidget<CheckboxWidget>("SHELLMAP_MUSIC");
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var shellmapMusicCheckbox = generalPane.GetWidget<CheckboxWidget>("SHELLMAP_MUSIC");
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shellmapMusicCheckbox.IsChecked = () => gameSettings.ShellmapMusic;
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shellmapMusicCheckbox.IsChecked = () => soundSettings.ShellmapMusic;
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shellmapMusicCheckbox.OnClick = () => gameSettings.ShellmapMusic ^= true;
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shellmapMusicCheckbox.OnClick = () => soundSettings.ShellmapMusic ^= true;
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// Input pane
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// Input pane
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var inputPane = panel.GetWidget("INPUT_CONTROLS");
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var inputPane = panel.GetWidget("INPUT_CONTROLS");
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
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{
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{
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var onComplete = Info.Loop ? (Action)PlayMusic : () => {};
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var onComplete = Info.Loop ? (Action)PlayMusic : () => {};
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if (Game.Settings.Game.ShellmapMusic &&
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if (Game.Settings.Sound.ShellmapMusic &&
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Rules.Music.ContainsKey(Info.Music))
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Rules.Music.ContainsKey(Info.Music))
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Sound.PlayMusicThen(Rules.Music[Info.Music], onComplete);
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Sound.PlayMusicThen(Rules.Music[Info.Music], onComplete);
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}
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}
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