Extract text feedback messages.
This commit is contained in:
committed by
Gustas
parent
94c8339e17
commit
c609c4af14
@@ -43,6 +43,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get robbed.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the victim will see when they get robbed.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -50,6 +51,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -29,6 +29,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get sabotaged.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -36,6 +37,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get sabotaged.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -37,6 +38,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when technology gets stolen.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the victim will see when technology gets stolen.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -38,6 +39,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -28,6 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[TranslationReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -35,6 +36,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -41,6 +41,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Notification to play when a target is infiltrated.")]
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public readonly string Notification = null;
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[TranslationReference(optional: true)]
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[Desc("Text notification to display when a target is infiltrated.")]
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public readonly string TextNotification = null;
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