Extract text feedback messages.
This commit is contained in:
committed by
Gustas
parent
94c8339e17
commit
c609c4af14
@@ -113,7 +113,7 @@ sandworm:
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IgnoresCloak:
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AnnounceOnSeen:
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Notification: WormSign
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TextNotification: Worm sign.
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TextNotification: notification-worm-sign
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PingRadar: True
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RevealsShroud:
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Range: 5c0
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@@ -15,7 +15,7 @@
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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LevelUpTextNotification: notification-unit-promoted
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Conditions:
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200: rank-veteran
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400: rank-veteran
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@@ -221,7 +221,7 @@
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AttackMove:
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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TextNotification: notification-unit-lost
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Repairable:
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RepairActors: repair_pad
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Guard:
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@@ -376,7 +376,7 @@
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CargoType: Infantry
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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TextNotification: notification-unit-lost
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Crushable:
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CrushSound: CRUSH1.WAV
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Guard:
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@@ -417,7 +417,7 @@
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HiddenUnderFog:
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Type: GroundPosition
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ActorLostNotification:
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TextNotification: Unit lost.
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TextNotification: notification-unit-lost
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AttackMove:
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WithFacingSpriteBody:
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WithShadow:
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@@ -481,11 +481,11 @@
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RequiredForShortGame: true
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FrozenUnderFog:
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CaptureNotification:
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TextNotification: Enemy building captured.
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LoseTextNotification: One of our buildings has been captured.
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TextNotification: notification-enemy-building-captured
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LoseTextNotification: notification-one-of-our-buildings-has-been-captured
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ActorLostNotification:
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Notification: BuildingLost
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TextNotification: Building lost.
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TextNotification: notification-building-lost
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ShakeOnDeath:
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Demolishable:
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Condition: being-demolished
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@@ -629,7 +629,7 @@
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PrimaryCondition: primary
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ProductionQueues: Building
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SelectionNotification: PrimaryBuildingSelected
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SelectionTextNotification: Primary building selected.
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SelectionTextNotification: notification-primary-building-selected
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WithTextDecoration@primary:
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RequiresCondition: primary
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Position: Top
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@@ -16,9 +16,9 @@ Player:
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DisplayOrder: 0
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LowPowerModifier: 300
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ReadyAudio: BuildingReady
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ReadyTextNotification: Construction complete.
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ReadyTextNotification: notification-construction-complete
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -29,9 +29,9 @@ Player:
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DisplayOrder: 1
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -42,9 +42,9 @@ Player:
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DisplayOrder: 2
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -55,9 +55,9 @@ Player:
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DisplayOrder: 3
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -68,7 +68,7 @@ Player:
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DisplayOrder: 4
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BuildDurationModifier: 212
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: OrderPlaced
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -77,9 +77,9 @@ Player:
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DisplayOrder: 5
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -88,17 +88,17 @@ Player:
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ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
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Type: Upgrade
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ReadyAudio: NewOptions
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ReadyTextNotification: New construction options.
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ReadyTextNotification: notification-new-construction-options
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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QueuedAudio: Upgrading
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot build here.
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NewOptionsTextNotification: notification-new-construction-options
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CannotPlaceTextNotification: notification-cannot-build-here
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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@@ -109,19 +109,19 @@ Player:
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PowerManager:
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AdviceInterval: 26000
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SpeechNotification: LowPower
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TextNotification: Low power.
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TextNotification: notification-low-power
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AllyRepair:
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PlayerResources:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: Insufficient funds.
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InsufficientFundsTextNotification: notification-insufficient-funds
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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CheckboxDisplayOrder: 8
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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TextNotification: notification-base-under-attack
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AllyTextNotification: notification-ally-under-attack
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Shroud:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@AUTOCONCRETE:
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@@ -133,7 +133,7 @@ Player:
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Prerequisites: global-auto-concrete
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FrozenActorLayer:
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HarvesterAttackNotifier:
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TextNotification: Harvester under attack.
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TextNotification: notification-harvester-under-attack
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PlayerStatistics:
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PlaceBeacon:
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ProvidesPrerequisite@atreides:
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@@ -178,7 +178,7 @@ Player:
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GrantConditionOnPrerequisiteManager:
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ResourceStorageWarning:
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AdviceInterval: 26000
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TextNotification: Silos needed.
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TextNotification: notification-silos-needed
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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@@ -661,7 +661,7 @@ starport:
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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ReadyTextNotification: Reinforcements have arrived.
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ReadyTextNotification: notification-reinforcements-have-arrived
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RenderSprites:
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Image: starport.ordos
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FactionImages:
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@@ -907,9 +907,9 @@ repair_pad:
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Interval: 10
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HpPerStep: 800
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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StartRepairingTextNotification: notification-repairing
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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FinishRepairingTextNotification: notification-unit-repaired
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PlayerExperience: 10
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RallyPoint:
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CommandBarBlacklist:
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@@ -1011,8 +1011,8 @@ high_tech_factory:
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UseDirectionalTarget: True
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DirectionArrowAnimation: ornidirection
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SupportPowerPaletteOrder: 10
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: notification-airstrike-ready
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SelectTargetTextNotification: notification-select-target
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Power:
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Amount: -75
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GrantConditionOnPrerequisite@UPGRADEABLE:
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@@ -1160,10 +1160,10 @@ palace:
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BeginChargeSpeechNotification: DeathHandMissilePrepping
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EndChargeSpeechNotification: DeathHandMissileReady
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IncomingSpeechNotification: MissileLaunchDetected
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BeginChargeTextNotification: Death Hand missile prepping.
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EndChargeTextNotification: Death Hand missile ready.
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IncomingTextNotification: Missile launch detected.
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SelectTargetTextNotification: Select target.
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BeginChargeTextNotification: notification-death-hand-missile-prepping
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EndChargeTextNotification: notification-death-hand-missile-ready
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IncomingTextNotification: notifciation-missile-launch-detected
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SelectTargetTextNotification: notification-select-target
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MissileWeapon: deathhand
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MissileImage: deathhand
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MissileDelay: 18
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@@ -1191,11 +1191,11 @@ palace:
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Actors: fremen, fremen
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Type: Fremen
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ChargeInterval: 2250
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EndChargeTextNotification: Fremen ready.
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EndChargeTextNotification: notification-fremen-ready
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ReadyAudio: Reinforce
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ReadyTextNotification: Reinforcements have arrived.
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ReadyTextNotification: notification-reinforcements-have-arrived
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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OrderName: ProduceActorPower.Fremen
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SupportPowerPaletteOrder: 20
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ProduceActorPower@saboteur:
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@@ -1208,11 +1208,11 @@ palace:
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Actors: saboteur
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Type: Saboteur
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ChargeInterval: 2250
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EndChargeTextNotification: Saboteur ready.
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EndChargeTextNotification: notification-saboteur-ready
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ReadyAudio: Reinforce
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ReadyTextNotification: Reinforcements have arrived.
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ReadyTextNotification: notification-reinforcements-have-arrived
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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BlockedTextNotification: notification-no-room-for-new-units
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OrderName: ProduceActorPower.Saboteur
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SupportPowerPaletteOrder: 30
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Exit@1:
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@@ -39,7 +39,7 @@ mcv:
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Offset: -1,-1
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TransformSounds: BUILD1.WAV
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NoTransformNotification: CannotDeploy
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NoTransformTextNotification: Cannot deploy here.
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NoTransformTextNotification: notification-cannot-deploy-here
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SpawnActorOnDeath:
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Actor: mcv.husk
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OwnerType: InternalName
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