Extract text feedback messages.

This commit is contained in:
Matthias Mailänder
2023-08-19 13:03:15 +02:00
committed by Gustas
parent 94c8339e17
commit c609c4af14
77 changed files with 521 additions and 274 deletions

View File

@@ -113,7 +113,7 @@ sandworm:
IgnoresCloak:
AnnounceOnSeen:
Notification: WormSign
TextNotification: Worm sign.
TextNotification: notification-worm-sign
PingRadar: True
RevealsShroud:
Range: 5c0

View File

@@ -15,7 +15,7 @@
^GainsExperience:
GainsExperience:
LevelUpNotification: LevelUp
LevelUpTextNotification: Unit promoted.
LevelUpTextNotification: notification-unit-promoted
Conditions:
200: rank-veteran
400: rank-veteran
@@ -221,7 +221,7 @@
AttackMove:
HiddenUnderFog:
ActorLostNotification:
TextNotification: Unit lost.
TextNotification: notification-unit-lost
Repairable:
RepairActors: repair_pad
Guard:
@@ -376,7 +376,7 @@
CargoType: Infantry
HiddenUnderFog:
ActorLostNotification:
TextNotification: Unit lost.
TextNotification: notification-unit-lost
Crushable:
CrushSound: CRUSH1.WAV
Guard:
@@ -417,7 +417,7 @@
HiddenUnderFog:
Type: GroundPosition
ActorLostNotification:
TextNotification: Unit lost.
TextNotification: notification-unit-lost
AttackMove:
WithFacingSpriteBody:
WithShadow:
@@ -481,11 +481,11 @@
RequiredForShortGame: true
FrozenUnderFog:
CaptureNotification:
TextNotification: Enemy building captured.
LoseTextNotification: One of our buildings has been captured.
TextNotification: notification-enemy-building-captured
LoseTextNotification: notification-one-of-our-buildings-has-been-captured
ActorLostNotification:
Notification: BuildingLost
TextNotification: Building lost.
TextNotification: notification-building-lost
ShakeOnDeath:
Demolishable:
Condition: being-demolished
@@ -629,7 +629,7 @@
PrimaryCondition: primary
ProductionQueues: Building
SelectionNotification: PrimaryBuildingSelected
SelectionTextNotification: Primary building selected.
SelectionTextNotification: notification-primary-building-selected
WithTextDecoration@primary:
RequiresCondition: primary
Position: Top

View File

@@ -16,9 +16,9 @@ Player:
DisplayOrder: 0
LowPowerModifier: 300
ReadyAudio: BuildingReady
ReadyTextNotification: Construction complete.
ReadyTextNotification: notification-construction-complete
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -29,9 +29,9 @@ Player:
DisplayOrder: 1
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -42,9 +42,9 @@ Player:
DisplayOrder: 2
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -55,9 +55,9 @@ Player:
DisplayOrder: 3
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -68,7 +68,7 @@ Player:
DisplayOrder: 4
BuildDurationModifier: 212
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: OrderPlaced
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -77,9 +77,9 @@ Player:
DisplayOrder: 5
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -88,17 +88,17 @@ Player:
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
Type: Upgrade
ReadyAudio: NewOptions
ReadyTextNotification: New construction options.
ReadyTextNotification: notification-new-construction-options
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
QueuedAudio: Upgrading
OnHoldAudio: OnHold
CancelledAudio: Cancelled
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
NewOptionsTextNotification: New construction options.
CannotPlaceTextNotification: Cannot build here.
NewOptionsTextNotification: notification-new-construction-options
CannotPlaceTextNotification: notification-cannot-build-here
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
@@ -109,19 +109,19 @@ Player:
PowerManager:
AdviceInterval: 26000
SpeechNotification: LowPower
TextNotification: Low power.
TextNotification: notification-low-power
AllyRepair:
PlayerResources:
SelectableCash: 2500, 5000, 7000, 10000, 20000
InsufficientFundsNotification: InsufficientFunds
InsufficientFundsTextNotification: Insufficient funds.
InsufficientFundsTextNotification: notification-insufficient-funds
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
CheckboxDisplayOrder: 8
BaseAttackNotifier:
TextNotification: Base under attack.
AllyTextNotification: Our ally is under attack.
TextNotification: notification-base-under-attack
AllyTextNotification: notification-ally-under-attack
Shroud:
FogCheckboxDisplayOrder: 3
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
@@ -133,7 +133,7 @@ Player:
Prerequisites: global-auto-concrete
FrozenActorLayer:
HarvesterAttackNotifier:
TextNotification: Harvester under attack.
TextNotification: notification-harvester-under-attack
PlayerStatistics:
PlaceBeacon:
ProvidesPrerequisite@atreides:
@@ -178,7 +178,7 @@ Player:
GrantConditionOnPrerequisiteManager:
ResourceStorageWarning:
AdviceInterval: 26000
TextNotification: Silos needed.
TextNotification: notification-silos-needed
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain:

View File

@@ -661,7 +661,7 @@ starport:
ProductionAirdrop:
Produces: Starport
ActorType: frigate
ReadyTextNotification: Reinforcements have arrived.
ReadyTextNotification: notification-reinforcements-have-arrived
RenderSprites:
Image: starport.ordos
FactionImages:
@@ -907,9 +907,9 @@ repair_pad:
Interval: 10
HpPerStep: 800
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
StartRepairingTextNotification: notification-repairing
FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired.
FinishRepairingTextNotification: notification-unit-repaired
PlayerExperience: 10
RallyPoint:
CommandBarBlacklist:
@@ -1011,8 +1011,8 @@ high_tech_factory:
UseDirectionalTarget: True
DirectionArrowAnimation: ornidirection
SupportPowerPaletteOrder: 10
EndChargeTextNotification: Airstrike ready.
SelectTargetTextNotification: Select target.
EndChargeTextNotification: notification-airstrike-ready
SelectTargetTextNotification: notification-select-target
Power:
Amount: -75
GrantConditionOnPrerequisite@UPGRADEABLE:
@@ -1160,10 +1160,10 @@ palace:
BeginChargeSpeechNotification: DeathHandMissilePrepping
EndChargeSpeechNotification: DeathHandMissileReady
IncomingSpeechNotification: MissileLaunchDetected
BeginChargeTextNotification: Death Hand missile prepping.
EndChargeTextNotification: Death Hand missile ready.
IncomingTextNotification: Missile launch detected.
SelectTargetTextNotification: Select target.
BeginChargeTextNotification: notification-death-hand-missile-prepping
EndChargeTextNotification: notification-death-hand-missile-ready
IncomingTextNotification: notifciation-missile-launch-detected
SelectTargetTextNotification: notification-select-target
MissileWeapon: deathhand
MissileImage: deathhand
MissileDelay: 18
@@ -1191,11 +1191,11 @@ palace:
Actors: fremen, fremen
Type: Fremen
ChargeInterval: 2250
EndChargeTextNotification: Fremen ready.
EndChargeTextNotification: notification-fremen-ready
ReadyAudio: Reinforce
ReadyTextNotification: Reinforcements have arrived.
ReadyTextNotification: notification-reinforcements-have-arrived
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
OrderName: ProduceActorPower.Fremen
SupportPowerPaletteOrder: 20
ProduceActorPower@saboteur:
@@ -1208,11 +1208,11 @@ palace:
Actors: saboteur
Type: Saboteur
ChargeInterval: 2250
EndChargeTextNotification: Saboteur ready.
EndChargeTextNotification: notification-saboteur-ready
ReadyAudio: Reinforce
ReadyTextNotification: Reinforcements have arrived.
ReadyTextNotification: notification-reinforcements-have-arrived
BlockedAudio: NoRoom
BlockedTextNotification: No room for new unit.
BlockedTextNotification: notification-no-room-for-new-units
OrderName: ProduceActorPower.Saboteur
SupportPowerPaletteOrder: 30
Exit@1:

View File

@@ -39,7 +39,7 @@ mcv:
Offset: -1,-1
TransformSounds: BUILD1.WAV
NoTransformNotification: CannotDeploy
NoTransformTextNotification: Cannot deploy here.
NoTransformTextNotification: notification-cannot-deploy-here
SpawnActorOnDeath:
Actor: mcv.husk
OwnerType: InternalName