Extract text feedback messages.
This commit is contained in:
committed by
Gustas
parent
94c8339e17
commit
c609c4af14
@@ -47,7 +47,7 @@
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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LevelUpTextNotification: notification-unit-promoted
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Conditions:
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200: rank-veteran
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400: rank-veteran
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@@ -268,7 +268,7 @@
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AttackMove:
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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TextNotification: notification-unit-lost
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ProximityCaptor:
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Types: Vehicle
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GpsDot:
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@@ -285,9 +285,9 @@
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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TextNotification: Unit stolen.
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TextNotification: notification-unit-stolen
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LoseNotification: UnitLost
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LoseTextNotification: Unit lost.
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LoseTextNotification: notification-unit-lost
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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@@ -371,7 +371,7 @@
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RequiresCondition: disable-experience
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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TextNotification: notification-unit-lost
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GpsDot:
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String: Infantry
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Crushable:
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@@ -519,7 +519,7 @@
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AttackMove:
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ActorLostNotification:
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Notification: NavalUnitLost
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TextNotification: Naval unit lost.
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TextNotification: notification-naval-unit-lost
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ProximityCaptor:
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Types: Ship
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Chronoshiftable:
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@@ -604,7 +604,7 @@
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Guardable:
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ActorLostNotification:
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Notification: AirUnitLost
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TextNotification: Airborne unit lost.
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TextNotification: notification-airborne-unit-lost
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ProximityCaptor:
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Types: Plane
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EjectOnDeath:
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@@ -639,9 +639,9 @@
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RequiresCondition: !airborne
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CaptureNotification:
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Notification: UnitStolen
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TextNotification: Unit stolen.
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TextNotification: notification-unit-stolen
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LoseNotification: UnitLost
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LoseTextNotification: Unit lost.
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LoseTextNotification: notification-unit-lost
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^Plane:
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Inherits: ^NeutralPlane
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@@ -700,7 +700,7 @@
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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TextNotification: Structure captured.
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TextNotification: notification-structure-captured
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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@@ -1344,7 +1344,7 @@
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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SelectionTextNotification: Primary building selected.
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SelectionTextNotification: notification-primary-building-selected
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WithDecoration@primary:
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RequiresCondition: primary
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Position: Top
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@@ -350,7 +350,7 @@ SPY:
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Infiltrates:
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Types: SpyInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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TextNotification: notification-building-infiltrated
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: HoldFire
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@@ -645,7 +645,7 @@ THF:
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Infiltrates:
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Types: ThiefInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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TextNotification: notification-building-infiltrated
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Voiced:
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VoiceSet: ThiefVoice
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-TakeCover:
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@@ -352,7 +352,7 @@ powerproxy.parabombs:
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AllowMultiple: true
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UnitType: badr.bomber
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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SelectTargetTextNotification: notification-select-target
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QuantizedFacings: 8
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DisplayBeacon: True
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BeaconPoster: pbmbicon
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@@ -371,8 +371,8 @@ powerproxy.sonarpulse:
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ChargeInterval: 750
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EndChargeSpeechNotification: SonarPulseReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: Sonar pulse ready.
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: notification-sonar-pulse-ready
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SelectTargetTextNotification: notification-select-target
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Actor: sonar
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Terrain: Water
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AllowUnderShroud: false
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@@ -391,7 +391,7 @@ powerproxy.paratroopers:
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Description: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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SelectTargetTextNotification: notification-select-target
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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@@ -17,11 +17,11 @@ Player:
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DisplayOrder: 0
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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ReadyTextNotification: notification-construction-complete
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -31,11 +31,11 @@ Player:
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DisplayOrder: 1
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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ReadyTextNotification: notification-construction-complete
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -45,11 +45,11 @@ Player:
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DisplayOrder: 3
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -60,11 +60,11 @@ Player:
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DisplayOrder: 2
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -74,11 +74,11 @@ Player:
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DisplayOrder: 5
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -88,11 +88,11 @@ Player:
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DisplayOrder: 4
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -100,8 +100,8 @@ Player:
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot deploy here.
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NewOptionsTextNotification: notification-new-construction-options
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CannotPlaceTextNotification: notification-cannot-deploy-here
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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@@ -111,11 +111,11 @@ Player:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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TextNotification: Low power.
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TextNotification: notification-low-power
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: Insufficient funds.
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InsufficientFundsTextNotification: notification-insufficient-funds
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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@@ -146,8 +146,8 @@ Player:
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Prerequisites: global-reusable-engineers
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FrozenActorLayer:
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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TextNotification: notification-base-under-attack
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AllyTextNotification: notification-ally-under-attack
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@infonly:
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@@ -177,7 +177,7 @@ Player:
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Image: iconchevrons
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Sequence: veteran
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ResourceStorageWarning:
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TextNotification: Silos needed.
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TextNotification: notification-silos-needed
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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@@ -44,11 +44,11 @@ MSLO:
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: AbombLaunchDetected
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: A-bomb prepping.
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EndChargeTextNotification: A-bomb ready.
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IncomingTextNotification: A-bomb launch detected.
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SelectTargetTextNotification: notification-select-target
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InsufficientPowerTextNotification: notification-insufficient-power
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BeginChargeTextNotification: notification-abomb-prepping
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EndChargeTextNotification: notification-abomb-ready
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IncomingTextNotification: notification-abomb-launch-detected
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MissileWeapon: atomic
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MissileImage: atomic
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MissileDelay: 5
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@@ -213,9 +213,9 @@ SPEN:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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StartRepairingTextNotification: notification-repairing
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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FinishRepairingTextNotification: notification-unit-repaired
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PlayerExperience: 5
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RallyPoint:
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ForceSetType: Ship
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@@ -333,9 +333,9 @@ SYRD:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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StartRepairingTextNotification: notification-repairing
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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FinishRepairingTextNotification: notification-unit-repaired
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PlayerExperience: 5
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RallyPoint:
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ForceSetType: Ship
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@@ -441,10 +441,10 @@ IRON:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSpeechNotification: IronCurtainReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Iron curtain charging.
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EndChargeTextNotification: Iron curtain ready.
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SelectTargetTextNotification: notification-select-target
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InsufficientPowerTextNotification: notification-insufficient-power
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BeginChargeTextNotification: notification-iron-curtain-charging
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EndChargeTextNotification: notification-iron-curtain-ready
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DisplayRadarPing: True
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Condition: invulnerability
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OnFireSound: ironcur9.aud
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@@ -516,10 +516,10 @@ PDOX:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSpeechNotification: ChronosphereReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Chronosphere charging.
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EndChargeTextNotification: Chronosphere ready.
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SelectTargetTextNotification: notification-select-target
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InsufficientPowerTextNotification: notification-insufficient-power
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BeginChargeTextNotification: notification-chronosphere-charging
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EndChargeTextNotification: notification-chronosphere-ready
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Duration: 400
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KillCargo: true
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DisplayRadarPing: True
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@@ -538,10 +538,10 @@ PDOX:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSpeechNotification: ChronosphereReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Chronosphere charging.
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EndChargeTextNotification: Chronosphere ready.
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SelectTargetTextNotification: notification-select-target
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InsufficientPowerTextNotification: notification-insufficient-power
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BeginChargeTextNotification: notification-chronosphere-charging
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EndChargeTextNotification: notification-chronosphere-charging
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Duration: 400
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KillCargo: true
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DisplayRadarPing: True
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@@ -1016,7 +1016,7 @@ ATEK:
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Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
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RevealDelay: 375
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LaunchSpeechNotification: SatelliteLaunched
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LaunchTextNotification: Satellite launched.
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LaunchTextNotification: notification-satellite-launched
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DisplayTimerRelationships: Ally, Neutral, Enemy
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SupportPowerPaletteOrder: 90
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SupportPowerChargeBar:
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@@ -1305,7 +1305,7 @@ PROC:
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PlayerExperiencePercentage: 1
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Types: SpyInfiltrate, ThiefInfiltrate
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InfiltratedNotification: CreditsStolen
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InfiltratedTextNotification: Credits stolen.
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InfiltratedTextNotification: notification-credits-stolen
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WithBuildingBib:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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@@ -1370,7 +1370,7 @@ SILO:
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PlayerExperiencePercentage: 1
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Types: ThiefInfiltrate
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InfiltratedNotification: CreditsStolen
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InfiltratedTextNotification: Credits stolen.
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InfiltratedTextNotification: notification-credits-stolen
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WithBuildingBib:
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HasMinibib: true
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-WithSpriteBody:
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@@ -1556,8 +1556,8 @@ AFLD:
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Description: Reveals an area of the map.
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSpeechNotification: SpyPlaneReady
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Spy plane ready.
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SelectTargetTextNotification: notification-select-target
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EndChargeTextNotification: notifcation-spy-plane-ready
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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UnitType: u2
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@@ -1580,8 +1580,8 @@ AFLD:
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DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
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ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
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SelectTargetSpeechNotification: SelectTarget
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ReinforcementsArrivedTextNotification: Reinforcements have arrived.
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SelectTargetTextNotification: Select target.
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ReinforcementsArrivedTextNotification: notification-reinforcements-have-arrived
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SelectTargetTextNotification: notification-select-target
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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@@ -1601,7 +1601,7 @@ AFLD:
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Name: Parabombs
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Description: A Badger drops a load of parachuted bombs\nat the selected location.
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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SelectTargetTextNotification: notification-select-target
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CameraActor: camera
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CameraRemoveDelay: 150
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UnitType: badr.bomber
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@@ -2055,9 +2055,9 @@ FIX:
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HpPerStep: 1000
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Interval: 7
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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StartRepairingTextNotification: notification-repairing
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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FinishRepairingTextNotification: notification-unit-repaired
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PlayerExperience: 5
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WithBuildingBib:
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HasMinibib: true
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@@ -396,7 +396,7 @@ MCV:
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Facing: 384
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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NoTransformTextNotification: notification-cannot-deploy-here
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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