Remove 'ed' from WithTurretedAttackAnimation
Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
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@@ -984,6 +984,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20170915)
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if (node.Key.StartsWith("WithTurretedAttackAnimation", StringComparison.Ordinal))
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RenameNodeKey(node, "WithTurretAttackAnimation");
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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