Fix player connected chat message
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@@ -226,12 +226,12 @@ namespace OpenRA.Server
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Log.Write("server", "Client {0}: Accepted connection from {1}",
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newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
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SendChat(newConn, "has joined the game.");
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foreach (var t in ServerTraits.WithInterface<IClientJoined>())
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t.ClientJoined(this, newConn);
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SyncLobbyInfo();
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SendChat(newConn, "has joined the game.");
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}
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catch (Exception) { DropClient(newConn); }
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}
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