From c618c2d8ab799f2afbed3c9008474d81b86fd432 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 10 Dec 2015 17:30:11 +0000 Subject: [PATCH] Use RgbaColorRenderer for selection box rendering. --- OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs index 99ad8281ad..e19f56a7a3 100644 --- a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs +++ b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs @@ -53,7 +53,8 @@ namespace OpenRA.Widgets // Render actors in the dragbox var selbox = SelectionBox; - Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second, + 1 / worldRenderer.Viewport.Zoom, Color.White); foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second)) DrawRollover(u); }