Add a missing DamageType to missions which re-define weapons
This commit is contained in:
@@ -323,7 +323,7 @@ Weapons:
|
||||
Light: 30
|
||||
Heavy: 30
|
||||
Damage: 400
|
||||
DamageTypes: Prone50Percent, TriggerProne, Explosion
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
|
||||
Reference in New Issue
Block a user