Add a missing DamageType to missions which re-define weapons

This commit is contained in:
Oliver Brakmann
2015-05-28 22:23:59 +02:00
parent 6e6c8abc74
commit c61b893e11
5 changed files with 5 additions and 5 deletions

View File

@@ -554,7 +554,7 @@ Weapons:
Versus:
Heavy: 50
Damage: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Voices:

View File

@@ -562,7 +562,7 @@ Weapons:
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Voices:

View File

@@ -840,7 +840,7 @@ Weapons:
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Voices:

View File

@@ -323,7 +323,7 @@ Weapons:
Light: 30
Heavy: 30
Damage: 400
DamageTypes: Prone50Percent, TriggerProne, Explosion
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash

View File

@@ -2403,7 +2403,7 @@ Weapons:
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Voices: