Expose passenger enter/exit notifications to Lua
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@@ -51,6 +51,20 @@ namespace OpenRA.Mods.Common.Scripting
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Context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
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}
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[Desc("Call a function for each passenger when it enters a transport. " +
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"The callback function will be called as func(Actor transport, Actor passenger).")]
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public void OnPassengerEntered(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnPassengerEntered, func, Context);
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}
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[Desc("Call a function for each passenger when it exits a transport. " +
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"The callback function will be called as func(Actor transport, Actor passenger).")]
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public void OnPassengerExited(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnPassengerExited, func, Context);
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}
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[Desc("Call a function each tick that the actor is idle. " +
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"The callback function will be called as func(Actor self).")]
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public void OnIdle(Actor a, LuaFunction func)
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