Expose passenger enter/exit notifications to Lua
This commit is contained in:
@@ -51,6 +51,20 @@ namespace OpenRA.Mods.Common.Scripting
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Context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
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Context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
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}
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}
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[Desc("Call a function for each passenger when it enters a transport. " +
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"The callback function will be called as func(Actor transport, Actor passenger).")]
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public void OnPassengerEntered(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnPassengerEntered, func, Context);
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}
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[Desc("Call a function for each passenger when it exits a transport. " +
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"The callback function will be called as func(Actor transport, Actor passenger).")]
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public void OnPassengerExited(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnPassengerExited, func, Context);
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}
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[Desc("Call a function each tick that the actor is idle. " +
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[Desc("Call a function each tick that the actor is idle. " +
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"The callback function will be called as func(Actor self).")]
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"The callback function will be called as func(Actor self).")]
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public void OnIdle(Actor a, LuaFunction func)
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public void OnIdle(Actor a, LuaFunction func)
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@@ -12,6 +12,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Eluant;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -21,7 +22,8 @@ namespace OpenRA.Mods.Common.Scripting
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{
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{
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OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
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OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
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OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
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OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
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OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered
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OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered,
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OnPassengerEntered, OnPassengerExited
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}
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}
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[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
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[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
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@@ -31,7 +33,8 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyOtherProduction,
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public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyOtherProduction,
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INotifyObjectivesUpdated, INotifyCapture, INotifyInfiltrated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyDiscovered, INotifyActorDisposing
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INotifyObjectivesUpdated, INotifyCapture, INotifyInfiltrated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyDiscovered, INotifyActorDisposing,
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INotifyPassengerEntered, INotifyPassengerExited
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{
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{
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readonly World world;
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readonly World world;
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readonly Actor self;
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readonly Actor self;
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@@ -421,6 +424,48 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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}
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}
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void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
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{
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if (world.Disposing)
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return;
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foreach (var f in Triggerables(Trigger.OnPassengerEntered))
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{
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try
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{
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using (var trans = self.ToLuaValue(f.Context))
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using (var pass = passenger.ToLuaValue(f.Context))
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f.Function.Call(trans, pass).Dispose();
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}
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catch (Exception ex)
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{
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f.Context.FatalError(ex.Message);
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return;
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}
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}
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}
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void INotifyPassengerExited.OnPassengerExited(Actor self, Actor passenger)
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{
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if (world.Disposing)
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return;
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foreach (var f in Triggerables(Trigger.OnPassengerExited))
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{
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try
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{
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using (var trans = self.ToLuaValue(f.Context))
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using (var pass = passenger.ToLuaValue(f.Context))
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f.Function.Call(trans, pass).Dispose();
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}
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catch (Exception ex)
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{
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f.Context.FatalError(ex.Message);
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return;
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}
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}
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}
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public void Clear(Trigger trigger)
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public void Clear(Trigger trigger)
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{
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{
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world.AddFrameEndTask(w =>
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world.AddFrameEndTask(w =>
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