Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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@@ -497,6 +497,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "Duration";
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}
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// Rename Bullet Angle to LaunchAngle
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if (engineVersion < 20161016)
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{
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if (node.Key == "Angle")
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node.Key = "LaunchAngle";
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}
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UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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