Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
This commit is contained in:
@@ -4,7 +4,7 @@ Debris:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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@@ -36,7 +36,7 @@ Debris2:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel2
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TrailImage: bazooka_trail
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@@ -71,7 +71,7 @@ Debris3:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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TrailImage: large_trail
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@@ -106,7 +106,7 @@ Debris4:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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TrailImage: large_trail
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@@ -99,7 +99,7 @@ DevBullet:
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Speed: 192
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Blockable: false
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Shadow: yes
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 768
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ContrailLength: 20
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Image: 155mm
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@@ -192,7 +192,7 @@ grenade:
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Projectile: Bullet
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Speed: 256
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Blockable: false
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Angle: 75
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LaunchAngle: 75
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Inaccuracy: 416
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Image: grenade
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Shadow: true
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@@ -261,7 +261,7 @@ SpiceExplosion:
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Projectile: Bullet
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Speed: 50, 75
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Blockable: false
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Angle: 60, 90
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LaunchAngle: 60, 90
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TrailImage: large_trail
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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