Merge pull request #12004 from reaperrr/projectile-cleanup2

More projectile property streamlining and cleanups
This commit is contained in:
Paul Chote
2016-10-29 14:21:29 +01:00
committed by GitHub
20 changed files with 134 additions and 47 deletions

View File

@@ -4,7 +4,7 @@ Debris:
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel
Warhead@1Dam: SpreadDamage
@@ -36,7 +36,7 @@ Debris2:
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2
TrailImage: bazooka_trail
@@ -71,7 +71,7 @@ Debris3:
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3
TrailImage: large_trail
@@ -106,7 +106,7 @@ Debris4:
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4
TrailImage: large_trail

View File

@@ -99,7 +99,7 @@ DevBullet:
Speed: 192
Blockable: false
Shadow: yes
Angle: 62
LaunchAngle: 62
Inaccuracy: 768
ContrailLength: 20
Image: 155mm

View File

@@ -192,7 +192,7 @@ grenade:
Projectile: Bullet
Speed: 256
Blockable: false
Angle: 75
LaunchAngle: 75
Inaccuracy: 416
Image: grenade
Shadow: true
@@ -261,7 +261,7 @@ SpiceExplosion:
Projectile: Bullet
Speed: 50, 75
Blockable: false
Angle: 60, 90
LaunchAngle: 60, 90
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage