Merge pull request #12004 from reaperrr/projectile-cleanup2

More projectile property streamlining and cleanups
This commit is contained in:
Paul Chote
2016-10-29 14:21:29 +01:00
committed by GitHub
20 changed files with 134 additions and 47 deletions

View File

@@ -146,7 +146,7 @@ TurretGun:
Projectile: Bullet
Speed: 204
Blockable: false
Angle: 62
LaunchAngle: 62
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 30
@@ -180,7 +180,7 @@ TurretGun:
Projectile: Bullet
Speed: 204
Blockable: false
Angle: 62
LaunchAngle: 62
Inaccuracy: 2c938
Image: 120MM
ContrailLength: 30

View File

@@ -251,7 +251,7 @@ SubMissile:
Projectile: Bullet
Speed: 162
Blockable: false
Angle: 120
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
@@ -422,7 +422,7 @@ SCUD:
TrailDelay: 5
Inaccuracy: 213
Image: V2
Angle: 62
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 45

View File

@@ -36,7 +36,7 @@ Flamer:
Speed: 170
TrailImage: fb4
Image: fb3
Angle: 62
LaunchAngle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
@@ -93,7 +93,7 @@ Grenade:
Projectile: Bullet
Speed: 136
Blockable: false
Angle: 62
LaunchAngle: 62
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
@@ -125,7 +125,7 @@ DepthCharge:
Projectile: Bullet
Speed: 85
Image: BOMB
Angle: 62
LaunchAngle: 62
Blockable: false
Inaccuracy: 128
Warhead@1Dam: SpreadDamage