Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
This commit is contained in:
@@ -146,7 +146,7 @@ TurretGun:
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Projectile: Bullet
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Speed: 204
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Blockable: false
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 1c682
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Image: 120MM
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ContrailLength: 30
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@@ -180,7 +180,7 @@ TurretGun:
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Projectile: Bullet
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Speed: 204
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Blockable: false
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 2c938
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Image: 120MM
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ContrailLength: 30
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@@ -251,7 +251,7 @@ SubMissile:
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Projectile: Bullet
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Speed: 162
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Blockable: false
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Angle: 120
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LaunchAngle: 120
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Inaccuracy: 2c938
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Image: MISSILE
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TrailImage: smokey
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@@ -422,7 +422,7 @@ SCUD:
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TrailDelay: 5
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Inaccuracy: 213
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Image: V2
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Angle: 62
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LaunchAngle: 62
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 45
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@@ -36,7 +36,7 @@ Flamer:
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Speed: 170
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TrailImage: fb4
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Image: fb3
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 853
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Warhead@1Dam: SpreadDamage
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Spread: 341
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@@ -93,7 +93,7 @@ Grenade:
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Projectile: Bullet
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Speed: 136
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Blockable: false
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 554
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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@@ -125,7 +125,7 @@ DepthCharge:
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Projectile: Bullet
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Speed: 85
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Image: BOMB
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Angle: 62
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LaunchAngle: 62
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Blockable: false
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Inaccuracy: 128
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Warhead@1Dam: SpreadDamage
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