Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
This commit is contained in:
@@ -19,6 +19,7 @@ namespace OpenRA
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public struct WAngle : IEquatable<WAngle>
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{
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public readonly int Angle;
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public int AngleSquared { get { return (int)Angle * Angle; } }
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public WAngle(int a)
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{
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70
OpenRA.Mods.Common/Lint/CheckAngle.cs
Normal file
70
OpenRA.Mods.Common/Lint/CheckAngle.cs
Normal file
@@ -0,0 +1,70 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Projectiles;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckAngle : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var weaponInfo in rules.Weapons)
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{
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var missile = weaponInfo.Value.Projectile as MissileInfo;
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if (missile != null)
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{
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var minAngle = missile.MinimumLaunchAngle.Angle;
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var maxAngle = missile.MaximumLaunchAngle.Angle;
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// If both angles are identical, we only need to test one of them
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var testMaxAngle = minAngle != maxAngle;
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CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
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}
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var bullet = weaponInfo.Value.Projectile as BulletInfo;
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if (bullet != null)
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{
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var minAngle = bullet.LaunchAngle[0].Angle;
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var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle;
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// If both angles are identical, we only need to test one of them
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var testMaxAngle = minAngle != maxAngle;
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CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
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}
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}
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}
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static bool InvalidAngle(int value)
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{
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return value > 255 && value < 769;
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}
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static void CheckLaunchAngles(string weaponInfo, int minAngle, bool testMaxAngle, int maxAngle, Action<string> emitError)
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{
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if (InvalidAngle(minAngle))
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emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed (-)255!".F(weaponInfo));
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if (testMaxAngle && InvalidAngle(maxAngle))
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emitError("Weapon `{0}`: Projectile maximum LaunchAngle must not exceed (-)255!".F(weaponInfo));
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if ((minAngle < 256) && (maxAngle < 256) && (minAngle > maxAngle))
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emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo));
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if ((minAngle > 768) && (maxAngle > 768) && (minAngle > maxAngle))
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emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo));
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if ((minAngle < 256) && (maxAngle > 768))
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emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo));
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}
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}
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}
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@@ -168,6 +168,7 @@
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<Compile Include="HitShapes\Capsule.cs" />
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<Compile Include="HitShapes\Circle.cs" />
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<Compile Include="Lint\CheckBuildingFootprint.cs" />
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<Compile Include="Lint\CheckAngle.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="Lint\CheckPalettes.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly WDist TargetExtraSearchRadius = new WDist(1536);
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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public readonly WAngle[] Angle = { WAngle.Zero };
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public readonly WAngle[] LaunchAngle = { WAngle.Zero };
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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@@ -97,11 +97,11 @@ namespace OpenRA.Mods.Common.Projectiles
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string trailPalette;
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[Sync] WPos pos, target;
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[Sync] int length;
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int length;
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[Sync] int facing;
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[Sync] int ticks, smokeTicks;
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int ticks, smokeTicks;
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[Sync] public Actor SourceActor { get { return args.SourceActor; } }
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public Actor SourceActor { get { return args.SourceActor; } }
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public Bullet(BulletInfo info, ProjectileArgs args)
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{
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@@ -111,10 +111,10 @@ namespace OpenRA.Mods.Common.Projectiles
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var world = args.SourceActor.World;
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if (info.Angle.Length > 1)
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angle = new WAngle(world.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
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if (info.LaunchAngle.Length > 1)
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angle = new WAngle(world.SharedRandom.Next(info.LaunchAngle[0].Angle, info.LaunchAngle[1].Angle));
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else
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angle = info.Angle[0];
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angle = info.LaunchAngle[0];
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if (info.Speed.Length > 1)
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speed = new WDist(world.SharedRandom.Next(info.Speed[0].Length, info.Speed[1].Length));
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@@ -159,6 +159,11 @@ namespace OpenRA.Mods.Common.Projectiles
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readonly Animation anim;
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readonly WVec gravity;
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readonly int minLaunchSpeed;
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readonly int maxLaunchSpeed;
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readonly int maxSpeed;
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readonly WAngle minLaunchAngle;
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readonly WAngle maxLaunchAngle;
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int ticks;
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@@ -201,6 +206,11 @@ namespace OpenRA.Mods.Common.Projectiles
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gravity = new WVec(0, 0, -info.Gravity);
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targetPosition = args.PassiveTarget;
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rangeLimit = info.RangeLimit != WDist.Zero ? info.RangeLimit : args.Weapon.Range;
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minLaunchSpeed = info.MinimumLaunchSpeed.Length > -1 ? info.MinimumLaunchSpeed.Length : info.Speed.Length;
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maxLaunchSpeed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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maxSpeed = info.Speed.Length;
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minLaunchAngle = info.MinimumLaunchAngle;
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maxLaunchAngle = info.MaximumLaunchAngle;
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var world = args.SourceActor.World;
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@@ -248,13 +258,11 @@ namespace OpenRA.Mods.Common.Projectiles
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void DetermineLaunchSpeedAndAngleForIncline(int predClfDist, int diffClfMslHgt, int relTarHorDist,
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out int speed, out int vFacing)
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{
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var minLaunchSpeed = info.MinimumLaunchSpeed.Length > -1 ? info.MinimumLaunchSpeed.Length : info.Speed.Length;
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var maxLaunchSpeed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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speed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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speed = maxLaunchSpeed;
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// Find smallest vertical facing, for which the missile will be able to climb terrAltDiff w-units
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// within hHeightChange w-units all the while ending the ascent with vertical facing 0
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vFacing = info.MaximumLaunchAngle.Angle >> 2;
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vFacing = maxLaunchAngle.Angle >> 2;
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// Compute minimum speed necessary to both be able to face directly upwards and have enough space
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// to hit the target without passing it by (and thus having to do horizontal loops)
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@@ -282,8 +290,8 @@ namespace OpenRA.Mods.Common.Projectiles
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// Find least vertical facing that will allow the missile to climb
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// terrAltDiff w-units within hHeightChange w-units
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// all the while ending the ascent with vertical facing 0
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vFacing = BisectionSearch(System.Math.Max((sbyte)(info.MinimumLaunchAngle.Angle >> 2), (sbyte)0),
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(sbyte)(info.MaximumLaunchAngle.Angle >> 2),
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vFacing = BisectionSearch(System.Math.Max((sbyte)(minLaunchAngle.Angle >> 2), (sbyte)0),
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(sbyte)(maxLaunchAngle.Angle >> 2),
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vFac => !WillClimbWithinDistance(vFac, loopRadius, predClfDist, diffClfMslHgt)) + 1;
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}
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}
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@@ -291,7 +299,7 @@ namespace OpenRA.Mods.Common.Projectiles
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// TODO: Double check Launch parameter determination
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void DetermineLaunchSpeedAndAngle(World world, out int speed, out int vFacing)
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{
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speed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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speed = maxLaunchSpeed;
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loopRadius = LoopRadius(speed, info.VerticalRateOfTurn);
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// Compute current distance from target position
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@@ -309,8 +317,8 @@ namespace OpenRA.Mods.Common.Projectiles
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DetermineLaunchSpeedAndAngleForIncline(predClfDist, diffClfMslHgt, relTarHorDist, out speed, out vFacing);
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else if (lastHt != 0)
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{
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vFacing = System.Math.Max((sbyte)(info.MinimumLaunchAngle.Angle >> 2), (sbyte)0);
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speed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
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vFacing = System.Math.Max((sbyte)(minLaunchAngle.Angle >> 2), (sbyte)0);
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speed = maxLaunchSpeed;
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}
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else
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{
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@@ -324,8 +332,8 @@ namespace OpenRA.Mods.Common.Projectiles
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vFacing = 0;
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// Make sure the chosen vertical facing adheres to prescribed bounds
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vFacing = vFacing.Clamp((sbyte)(info.MinimumLaunchAngle.Angle >> 2),
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(sbyte)(info.MaximumLaunchAngle.Angle >> 2));
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vFacing = vFacing.Clamp((sbyte)(minLaunchAngle.Angle >> 2),
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(sbyte)(maxLaunchAngle.Angle >> 2));
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}
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}
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@@ -404,7 +412,7 @@ namespace OpenRA.Mods.Common.Projectiles
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void ChangeSpeed(int sign = 1)
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{
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speed = (speed + sign * info.Acceleration.Length).Clamp(0, info.Speed.Length);
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speed = (speed + sign * info.Acceleration.Length).Clamp(0, maxSpeed);
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// Compute the vertical loop radius
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loopRadius = LoopRadius(speed, info.VerticalRateOfTurn);
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@@ -415,7 +423,7 @@ namespace OpenRA.Mods.Common.Projectiles
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// Compute the projectile's freefall displacement
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var move = velocity + gravity / 2;
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velocity += gravity;
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var velRatio = info.Speed.Length * 1024 / velocity.Length;
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var velRatio = maxSpeed * 1024 / velocity.Length;
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if (velRatio < 1024)
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velocity = velocity * velRatio / 1024;
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@@ -497,6 +497,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "Duration";
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}
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// Rename Bullet Angle to LaunchAngle
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if (engineVersion < 20161016)
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{
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if (node.Key == "Angle")
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node.Key = "LaunchAngle";
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}
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UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -123,7 +123,7 @@ ArtilleryShell:
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Projectile: Bullet
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Speed: 204
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Blockable: false
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Angle: 56
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LaunchAngle: 56
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Inaccuracy: 1c256
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ContrailLength: 30
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Image: 120MM
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@@ -182,7 +182,7 @@ MammothMissiles:
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Blockable: false
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Shadow: true
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Inaccuracy: 853
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Angle: 62
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LaunchAngle: 62
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Image: DRAGON
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RateOfTurn: 2
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ContrailLength: 10
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@@ -349,7 +349,7 @@ HonestJohn:
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TrailImage: smokey
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Speed: 187
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RangeLimit: 35
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Angle: 88
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LaunchAngle: 88
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 100
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@@ -81,7 +81,7 @@ Grenade:
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Projectile: Bullet
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Speed: 140
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Blockable: false
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 213
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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@@ -4,7 +4,7 @@ Debris:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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@@ -36,7 +36,7 @@ Debris2:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel2
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TrailImage: bazooka_trail
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@@ -71,7 +71,7 @@ Debris3:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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TrailImage: large_trail
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@@ -106,7 +106,7 @@ Debris4:
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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TrailImage: large_trail
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@@ -99,7 +99,7 @@ DevBullet:
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Speed: 192
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Blockable: false
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Shadow: yes
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Angle: 62
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LaunchAngle: 62
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Inaccuracy: 768
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ContrailLength: 20
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Image: 155mm
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@@ -192,7 +192,7 @@ grenade:
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Projectile: Bullet
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Speed: 256
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Blockable: false
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Angle: 75
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LaunchAngle: 75
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Inaccuracy: 416
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Image: grenade
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Shadow: true
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@@ -261,7 +261,7 @@ SpiceExplosion:
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Projectile: Bullet
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Speed: 50, 75
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Blockable: false
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Angle: 60, 90
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LaunchAngle: 60, 90
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TrailImage: large_trail
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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@@ -146,7 +146,7 @@ TurretGun:
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Projectile: Bullet
|
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Speed: 204
|
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Blockable: false
|
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Angle: 62
|
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LaunchAngle: 62
|
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Inaccuracy: 1c682
|
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Image: 120MM
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ContrailLength: 30
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@@ -180,7 +180,7 @@ TurretGun:
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Projectile: Bullet
|
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Speed: 204
|
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Blockable: false
|
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Angle: 62
|
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LaunchAngle: 62
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Inaccuracy: 2c938
|
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Image: 120MM
|
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ContrailLength: 30
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@@ -251,7 +251,7 @@ SubMissile:
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Projectile: Bullet
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Speed: 162
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Blockable: false
|
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Angle: 120
|
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LaunchAngle: 120
|
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Inaccuracy: 2c938
|
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Image: MISSILE
|
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TrailImage: smokey
|
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@@ -422,7 +422,7 @@ SCUD:
|
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TrailDelay: 5
|
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Inaccuracy: 213
|
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Image: V2
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Warhead@1Dam: SpreadDamage
|
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Spread: 341
|
||||
Damage: 45
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|
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@@ -36,7 +36,7 @@ Flamer:
|
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Speed: 170
|
||||
TrailImage: fb4
|
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Image: fb3
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 853
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
@@ -93,7 +93,7 @@ Grenade:
|
||||
Projectile: Bullet
|
||||
Speed: 136
|
||||
Blockable: false
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 554
|
||||
Image: BOMB
|
||||
Warhead@1Dam: SpreadDamage
|
||||
@@ -125,7 +125,7 @@ DepthCharge:
|
||||
Projectile: Bullet
|
||||
Speed: 85
|
||||
Image: BOMB
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Blockable: false
|
||||
Inaccuracy: 128
|
||||
Warhead@1Dam: SpreadDamage
|
||||
|
||||
@@ -5,7 +5,7 @@ Grenade:
|
||||
Speed: 85
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 45
|
||||
LaunchAngle: 45
|
||||
Inaccuracy: 384
|
||||
Image: DISCUS
|
||||
Warhead@1Dam: SpreadDamage
|
||||
@@ -73,7 +73,7 @@ RPGTower:
|
||||
Speed: 384
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Image: canister
|
||||
Palette: player
|
||||
Warhead@1Dam: SpreadDamage
|
||||
|
||||
@@ -63,7 +63,7 @@ SmallDebris:
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 50, 125
|
||||
Angle: 45, 135
|
||||
LaunchAngle: 45, 135
|
||||
Image: dbrissm
|
||||
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||
Shadow: true
|
||||
@@ -74,7 +74,7 @@ LargeDebris:
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 50, 125
|
||||
Angle: 45, 135
|
||||
LaunchAngle: 45, 135
|
||||
Image: dbrislg
|
||||
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||
Shadow: true
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
Speed: 682
|
||||
Image: 120mm
|
||||
Shadow: true
|
||||
Angle: 75
|
||||
LaunchAngle: 75
|
||||
Palette: ra
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -70,7 +70,7 @@
|
||||
Speed: 682
|
||||
Image: 120mm
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Palette: ra
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -102,7 +102,7 @@
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
Image: 120mm
|
||||
Angle: 165
|
||||
LaunchAngle: 165
|
||||
Shadow: true
|
||||
Blockable: false
|
||||
Palette: ra
|
||||
|
||||
@@ -32,7 +32,7 @@ FiendShard:
|
||||
Image: CRYSTAL4
|
||||
Inaccuracy: 512
|
||||
Shadow: true
|
||||
Angle: 60
|
||||
LaunchAngle: 60
|
||||
Palette: greentiberium
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 35
|
||||
|
||||
@@ -103,7 +103,7 @@ EMPulseCannon:
|
||||
Speed: 425
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Angle: 62
|
||||
LaunchAngle: 62
|
||||
Image: pulsball
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: pulse_explosion
|
||||
|
||||
Reference in New Issue
Block a user