PlaceBuilding order is now handled by the player, not in UnitOrders.
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@@ -12,27 +12,6 @@ namespace OpenRa.Orders
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{
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switch( order.OrderString )
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{
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case "PlaceBuilding":
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{
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Game.world.AddFrameEndTask( _ =>
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{
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var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
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var unit = Rules.ActorInfo[ order.TargetString ];
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var producing = queue.CurrentItem(unit.Category);
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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Game.world.CreateActor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( unit.Traits.Get<BuildingInfo>() ), order.Player );
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if (order.Player == Game.LocalPlayer)
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{
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Sound.Play("placbldg.aud");
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Sound.Play("build5.aud");
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}
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queue.FinishProduction(unit.Category);
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} );
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break;
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}
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case "Chat":
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{
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Game.chat.AddLine(order.Player, order.TargetString);
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