add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
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@@ -60,6 +60,7 @@
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="ProductionBar.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="Strategic\StrategicVictoryConditions.cs" />
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<Compile Include="Strategic\StrategicVictoryConditions.cs" />
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24
OpenRA.Mods.RA/ProductionBar.cs
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24
OpenRA.Mods.RA/ProductionBar.cs
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@@ -0,0 +1,24 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ProductionBarInfo : TraitInfo<ProductionBar> { }
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class ProductionBar : ISelectionBar
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{
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public float GetValue() { return .5f; }
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public Color GetColor() { return Color.CadetBlue; }
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}
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}
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