#76 smudge
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@@ -33,8 +33,8 @@ namespace OpenRa.Game.Graphics
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for (int i = 0; i < overlaySpriteNames.Length; i++)
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overlaySprites[i] = SpriteSheetBuilder.LoadAllSprites(overlaySpriteNames[i], ".shp", ".tem", ".sno");
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/* todo: add the rest of the smudge sprites */
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smudgeSprites = new[] { "bib3", "bib2" }.SelectMany(
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smudgeSprites = new[] { "bib3", "bib2", "sc1", "sc2", "sc3", "sc4", "sc5", "sc6",
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"cr1", "cr2", "cr3", "cr4", "cr5", "cr6", }.SelectMany(
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f => SpriteSheetBuilder.LoadAllSprites(f, ".shp", ".tem", ".sno")).ToArray();
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}
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