diff --git a/OpenRA.Mods.RA/Missions/Allies03Script.cs b/OpenRA.Mods.RA/Missions/Allies03Script.cs index dadbd59be5..f1f9f6f24f 100644 --- a/OpenRA.Mods.RA/Missions/Allies03Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies03Script.cs @@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Missions }; const int EvacuateID = 0; - const int UnitsEvacuatedThreshold = 100; + const int UnitsEvacuatedThreshold = 50; int unitsEvacuated; InfoWidget evacuateWidget; const string ShortEvacuateTemplate = "{0}/{1} units evacuated"; @@ -49,14 +49,10 @@ namespace OpenRA.Mods.RA.Missions Player soviets; Actor exit1TopLeft; - Actor exit1TopRight; - Actor exit1BottomLeft; Actor exit1BottomRight; Actor exit1ExitPoint; Actor exit2TopLeft; - Actor exit2TopRight; - Actor exit2BottomLeft; Actor exit2BottomRight; Actor exit2ExitPoint; @@ -76,7 +72,7 @@ namespace OpenRA.Mods.RA.Missions static readonly string[] SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc" }; static readonly string[] SovietInfantry = { "e1", "e1", "e1", "e2", "e2", "e3", "e4" }; - const int YakTicks = 1750; + const int YakTicks = 2000; int attackAtFrame = 300; int attackAtFrameIncrement = 300; @@ -257,20 +253,16 @@ namespace OpenRA.Mods.RA.Missions if (allies2 == null) { allies2 = allies1; - attackAtFrame = 700; - attackAtFrameIncrement = 700; + attackAtFrame = 500; + attackAtFrameIncrement = 500; } evacuees = w.Players.Single(p => p.InternalName == "Evacuees"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); var actors = w.WorldActor.Trait().Actors; exit1TopLeft = actors["Exit1TopLeft"]; - exit1TopRight = actors["Exit1TopRight"]; - exit1BottomLeft = actors["Exit1BottomLeft"]; exit1BottomRight = actors["Exit1BottomRight"]; exit1ExitPoint = actors["Exit1ExitPoint"]; exit2TopLeft = actors["Exit2TopLeft"]; - exit2TopRight = actors["Exit2TopRight"]; - exit2BottomLeft = actors["Exit2BottomLeft"]; exit2BottomRight = actors["Exit2BottomRight"]; exit2ExitPoint = actors["Exit2ExitPoint"]; allies1EntryPoint = actors["Allies1EntryPoint"];