From c63697e1813a7e76fda997ba293841f14e13d6e3 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 2 Apr 2010 10:53:15 +1300 Subject: [PATCH] explode crates wired up again --- OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs b/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs index 721b95efb9..43b67dfbea 100644 --- a/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs +++ b/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs @@ -20,10 +20,7 @@ namespace OpenRA.Mods.RA public override void Activate(Actor collector) { - //self.World.AddFrameEndTask( - // w => w.Add(new Bullet((info as ExplodeCrateActionInfo).Weapon, self.Owner, - // self, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(), - // 0, 0))); + Combat.DoExplosion(self, (info as ExplodeCrateActionInfo).Weapon, collector.CenterLocation.ToInt2(), 0); base.Activate(collector); } }