From c6399051193988626b5f5b24947729c36c66100e Mon Sep 17 00:00:00 2001 From: Gustas <37534529+PunkPun@users.noreply.github.com> Date: Sat, 14 Sep 2024 22:05:26 +0300 Subject: [PATCH] Add BI 4.3 balance --- mods/ra/rules/defaults.yaml | 2 +- mods/ra/rules/infantry.yaml | 8 ++++---- mods/ra/rules/ships.yaml | 6 +++--- mods/ra/rules/structures.yaml | 10 +++++----- mods/ra/rules/vehicles.yaml | 6 +++--- mods/ra/weapons/explosions.yaml | 4 ++-- mods/ra/weapons/missiles.yaml | 3 ++- mods/ra/weapons/smallcaliber.yaml | 2 +- 8 files changed, 21 insertions(+), 20 deletions(-) diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index b1073032aa..e3d4cf81ca 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -439,7 +439,7 @@ EdibleByLeap: DetectCloaked: DetectionTypes: Cloak - Range: 1c0 + Range: 1c512 ^Soldier: Inherits: ^Infantry diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 74ebdeda01..27897d269e 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -131,7 +131,7 @@ E2: Prerequisites: ~barr, ~techlevel.infonly Description: actor-e2.description Valued: - Cost: 160 + Cost: 150 Tooltip: Name: actor-e2.name UpdatesPlayerStatistics: @@ -407,7 +407,7 @@ E7: BuildLimit: 1 Description: actor-e7.description Valued: - Cost: 1500 + Cost: 1800 Tooltip: Name: actor-e7.name UpdatesPlayerStatistics: @@ -633,7 +633,7 @@ THF: UpdatesPlayerStatistics: AddToArmyValue: true Health: - HP: 5000 + HP: 8000 RevealsShroud: Range: 5c0 Passenger: @@ -670,7 +670,7 @@ THF: ValidDamageStates: Critical Mobile: Voice: Move - Speed: 68 + Speed: 72 -AttackFrontal: SHOK: diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index b2df717f73..bdadcb178f 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -226,18 +226,18 @@ LST: Prerequisites: ~techlevel.low Description: actor-lst.description Valued: - Cost: 700 + Cost: 500 Tooltip: Name: actor-lst.name UpdatesPlayerStatistics: AddToArmyValue: true Health: - HP: 35000 + HP: 40000 Armor: Type: Heavy Mobile: Locomotor: lcraft - Speed: 128 + Speed: 115 PauseOnCondition: notmobile RevealsShroud: MinRange: 5c0 diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 28aeaec98b..37bb95e301 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -224,7 +224,7 @@ SPEN: ProductionBar: ProductionType: Ship Power: - Amount: -30 + Amount: -20 DetectCloaked: DetectionTypes: Underwater Range: 10c0 @@ -344,7 +344,7 @@ SYRD: ProductionBar: ProductionType: Ship Power: - Amount: -30 + Amount: -20 DetectCloaked: DetectionTypes: Underwater Range: 10c0 @@ -404,7 +404,7 @@ IRON: BuildLimit: 1 Description: actor-iron.description Valued: - Cost: 1500 + Cost: 2000 Tooltip: Name: actor-iron.name Building: @@ -598,7 +598,7 @@ TSLA: MaxCharges: 3 ReloadDelay: 120 Power: - Amount: -100 + Amount: -80 DetectCloaked: Range: 6c0 RequiresCondition: !disabled @@ -917,7 +917,7 @@ FTUR: Power: Amount: -20 DetectCloaked: - Range: 6c0 + Range: 5c0 ProvidesPrerequisite@buildingname: FireWarheadsOnDeath: Weapon: BuildingExplode diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 015f3c2053..7b481c3350 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -68,7 +68,7 @@ V2RL: UpdatesPlayerStatistics: AddToArmyValue: true Health: - HP: 26000 + HP: 23000 Armor: Type: Heavy Mobile: @@ -166,7 +166,7 @@ V2RL: Armor: Type: Heavy Mobile: - Speed: 60 + Speed: 64 RevealsShroud: MinRange: 4c0 Range: 6c0 @@ -609,7 +609,7 @@ MGG: RevealsShroud@GAPGEN: Range: 4c0 CreatesShroud: - Range: 6c0 + Range: 7c0 RenderShroudCircle: SpawnActorOnDeath: Actor: MGG.Husk diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 7c8696d473..04158d3bc7 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -283,7 +283,7 @@ MiniNuke: Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: - Wood: 25 + Wood: 40 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary @@ -300,7 +300,7 @@ MiniNuke: Delay: 5 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: - Wood: 50 + Wood: 55 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index b0979c75aa..414dd23570 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -164,6 +164,7 @@ RedEye: Inaccuracy: 0 HorizontalRateOfTurn: 80 Speed: 298 + RangeLimit: 9c0 Warhead@1Dam: SpreadDamage Damage: 2400 @@ -317,7 +318,7 @@ SubMissileAA: SCUD: Inherits: ^AntiGroundMissile - ReloadDelay: 240 + ReloadDelay: 215 Range: 10c0 MinRange: 4c0 Report: missile1.aud diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index e8dbfeeaec..a2024dedcf 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -227,7 +227,7 @@ ChainGun.Yak: BurstDelays: 0 ReloadDelay: 3 Range: 5c0 - MinRange: 3c0 + MinRange: 2c512 Projectile: InstantHit Blockable: false Warhead@1Dam: SpreadDamage