diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index 47182960b9..3d96dbc05a 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -139,22 +139,19 @@ SMECH: FacingTolerance: 0 Armament: Weapon: AssaultCannon + LocalOffset: 0,0,620 Voiced: VoiceSet: Mech - QuantizeFacingsFromSequence: - Sequence: stand - WithFacingSpriteBody: - Sequence: stand - Palette: player-nomuzzle - IsPlayerPalette: True - WithAttackAnimation: - Sequence: shoot + WithInfantryBody: + DefaultAttackSequence: shoot + RequiresCondition: !inside-tunnel + BodyOrientation: + QuantizedFacings: 8 + CameraPitch: 250 WithAttackOverlay@muzzle: Sequence: shoot-muzzle Palette: muzzle - WithMoveAnimation: - MoveSequence: walk - ValidMovementTypes: Horizontal, Turn + IsDecoration: true Selectable: Bounds: 603, 1930, 0, -482 -DamagedByTerrain@VEINS: diff --git a/mods/ts/sequences/vehicles.yaml b/mods/ts/sequences/vehicles.yaml index dbefb2df43..295fdb81b8 100644 --- a/mods/ts/sequences/vehicles.yaml +++ b/mods/ts/sequences/vehicles.yaml @@ -318,7 +318,7 @@ smech: Start: 96 Facings: -8 ShadowStart: 232 - walk: + run: Facings: -8 Length: 12 ShadowStart: 136