Split MLRS damage across 8 rockets for nicer visuals.

This commit is contained in:
Paul Chote
2013-10-27 20:20:25 +13:00
parent ee9b64595a
commit c66a0d2cca
2 changed files with 7 additions and 4 deletions

View File

@@ -446,9 +446,12 @@ MSAM:
Turreted: Turreted:
ROT: 255 ROT: 255
Offset: -256,0,128 Offset: -256,0,128
Armament: Armament@PRIMARY:
Weapon: 227mm Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0 LocalOffset: 213,128,0, 213,-128,0
Armament@SECONDARY:
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
WithTurret: WithTurret:

View File

@@ -560,8 +560,8 @@ MammothMissiles:
ROF: 140 ROF: 140
Range: 12 Range: 12
MinRange: 3 MinRange: 3
Burst: 2 Burst: 4
BurstDelay: 20 BurstDelay: 4
Report: ROCKET1.AUD Report: ROCKET1.AUD
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
@@ -586,7 +586,7 @@ MammothMissiles:
Explosion: med_frag Explosion: med_frag
ImpactSound: xplobig4.aud ImpactSound: xplobig4.aud
SmudgeType: Crater SmudgeType: Crater
Damage: 100 Damage: 25
227mm.stnk: 227mm.stnk:
ROF: 70 ROF: 70