Merge pull request #6888 from obrakmann/fix6887_crash_dialog_on_restart
Prevent crash dialog from popping up when the game restarts
This commit is contained in:
1
AUTHORS
1
AUTHORS
@@ -26,6 +26,7 @@ Also thanks to:
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* Andrew Perkins
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* Andrew Perkins
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* Andrew Riedi
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* Andrew Riedi
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* Andreas Beck (baxtor)
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* Andreas Beck (baxtor)
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* Arik Lirette (Angusm3)
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* Barnaby Smith (mvi)
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* Barnaby Smith (mvi)
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* Bellator
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* Bellator
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* Braxton Williams (Buddytex)
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* Braxton Williams (Buddytex)
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2
Makefile
2
Makefile
@@ -358,7 +358,7 @@ install-linux-scripts:
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@echo "#!/bin/sh" > openra
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@echo "#!/bin/sh" > openra
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@echo 'cd "$(gameinstalldir)"' >> openra
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@echo 'cd "$(gameinstalldir)"' >> openra
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@echo 'mono OpenRA.Game.exe "$$@"' >> openra
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@echo 'mono OpenRA.Game.exe "$$@"' >> openra
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@echo 'if [ $$? != 0 ]' >> openra
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@echo 'if [ $$? != 0 && $$? != 1 ]' >> openra
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@echo 'then' >> openra
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@echo 'then' >> openra
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@echo 'ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."' >> openra
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@echo 'ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."' >> openra
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@echo '$$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ' >> openra
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@echo '$$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ' >> openra
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@@ -16,7 +16,7 @@ using System.Text;
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namespace OpenRA
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namespace OpenRA
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{
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{
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enum RunStatus
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public enum RunStatus
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{
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{
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Error = -1,
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Error = -1,
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Success = 0,
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Success = 0,
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@@ -105,7 +105,7 @@ namespace OpenRA
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static void GameProcessExited(object sender, EventArgs e)
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static void GameProcessExited(object sender, EventArgs e)
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{
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{
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if (gameProcess.ExitCode != 0)
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if (!(gameProcess.ExitCode == (int)RunStatus.Success || gameProcess.ExitCode == (int)RunStatus.Restart))
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ShowErrorDialog();
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ShowErrorDialog();
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Exit();
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Exit();
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@@ -1,9 +1,9 @@
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#!/bin/sh
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#!/bin/sh
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# launch script (executed by Desura)
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# launch script (executed by Desura)
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mono OpenRA.Game.exe Server.Dedicated=False Server.DedicatedLoop=False "$@"
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mono OpenRA.Game.exe Server.Dedicated=False Server.DedicatedLoop=False "$@"
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if [ $? != 0 ]
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if [ $? != 0 && $? != 1 ]
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then
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then
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ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."
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ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."
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$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ
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$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ
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exit 1
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exit 1
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fi
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fi
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@@ -42,7 +42,7 @@ fi
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cd "$RESOURCES" && FONTCONFIG_PATH="." $MONO_BIN --debug OpenRA.Game.exe Graphics.Renderer=Sdl2
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cd "$RESOURCES" && FONTCONFIG_PATH="." $MONO_BIN --debug OpenRA.Game.exe Graphics.Renderer=Sdl2
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# Display an error dialog on game crash
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# Display an error dialog on game crash
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if [ $? != 0 ]
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if [ $? != 0 && $? != 1 ]
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then
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then
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osascript \
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osascript \
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-e "set logsPath to ((path to application support folder from user domain) as text) & \"OpenRA:Logs:\"" \
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-e "set logsPath to ((path to application support folder from user domain) as text) & \"OpenRA:Logs:\"" \
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@@ -58,4 +58,4 @@ then
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-e " end repeat" \
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-e " end repeat" \
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-e "end tell"
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-e "end tell"
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exit 1
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exit 1
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fi
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fi
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