routed invuln & chrono powers
This commit is contained in:
@@ -78,7 +78,9 @@ namespace OpenRa.Game
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specialBinSprites = new []
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{
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new Sprite(chromeTexture, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha),
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new Sprite(chromeTexture, new Rectangle(0, 0, 32, 51), TextureChannel.Alpha),
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new Sprite(chromeTexture, new Rectangle(0, 51, 32, 51 /*144*/), TextureChannel.Alpha),
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new Sprite(chromeTexture, new Rectangle(0, 192-39, 32, 39 ), TextureChannel.Alpha),
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};
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moneyBinSprite = new Sprite(chromeTexture, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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tooltipSprite = new Sprite(chromeTexture, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
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@@ -324,32 +326,6 @@ namespace OpenRa.Game
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void DrawButtons()
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{
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// Chronoshift
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Rectangle chronoshiftRect = new Rectangle(6, 14, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var chronoshiftDrawPos = Game.viewport.Location + new float2(chronoshiftRect.Location);
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var hasChronosphere = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Chronosphere>());
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if (!hasChronosphere)
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repairButton.ReplaceAnim("disabled");
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else
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AddButton(chronoshiftRect, isLmb => HandleChronosphereButton());
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shpRenderer.DrawSprite(repairButton.Image, chronoshiftDrawPos, PaletteType.Chrome);
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// Iron Curtain
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Rectangle curtainRect = new Rectangle(6, 14+50, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var curtainDrawPos = Game.viewport.Location + new float2(curtainRect.Location);
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var hasCurtain = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<IronCurtain>());
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if (!hasCurtain)
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repairButton.ReplaceAnim("disabled");
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else
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AddButton(curtainRect, isLmb => HandleIronCurtainButton());
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shpRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
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// Repair
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
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@@ -439,18 +415,6 @@ namespace OpenRa.Game
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}
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}
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void HandleChronosphereButton()
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{
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if (Game.controller.ToggleInputMode<ChronosphereSelectOrderGenerator>())
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Sound.Play("slcttgt1.aud");
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}
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void HandleIronCurtainButton()
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{
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if (Game.controller.ToggleInputMode<IronCurtainOrderGenerator>())
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Sound.Play("slcttgt1.aud");
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}
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void DrawChat()
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{
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var chatpos = new int2(400, Game.viewport.Height - 20);
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@@ -711,8 +675,18 @@ namespace OpenRa.Game
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void DrawSupportPowers()
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{
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var numPowers = Game.LocalPlayer.SupportPowers.Values
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.Where(a => a.IsAvailable).Count();
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if (numPowers == 0) return;
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rgbaRenderer.DrawSprite(specialBinSprites[0], new float2(0,14), PaletteType.Chrome);
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for (var i = 1; i < numPowers; i++)
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rgbaRenderer.DrawSprite(specialBinSprites[1], new float2(0, 14 + i * 51), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(specialBinSprites[2], new float2(0, 14 + numPowers * 51), PaletteType.Chrome);
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rgbaRenderer.Flush();
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var y = 24;
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string tooltipItem = null;
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@@ -744,7 +718,6 @@ namespace OpenRa.Game
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AddButton(rect, HandleSupportPower( sp.Value ));
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}
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if (rect.Contains(lastMousePos.ToPoint()))
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{
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tooltipItem = sp.Key;
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@@ -1,169 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ClassDiagram MajorVersion="1" MinorVersion="1">
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<Class Name="OpenRa.Game.Game">
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<Position X="9.5" Y="9.25" Width="2.25" />
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<Members>
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<Method Name="FindUnits" Hidden="true" />
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<Field Name="lastTime" Hidden="true" />
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<Method Name="LoadMapActors" Hidden="true" />
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<Field Name="localPlayerIndex" Hidden="true" />
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<Field Name="oreFrequency" Hidden="true" />
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<Field Name="oreTicks" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>AAaAkDQAABJAAQEEBEECEgAQQUBAAAAAIYAKBCAAwiA=</HashCode>
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<FileName>Game.cs</FileName>
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</TypeIdentifier>
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<ShowAsAssociation>
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<Field Name="world" />
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<Field Name="viewport" />
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<Field Name="controller" />
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<Field Name="PathFinder" />
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</ShowAsAssociation>
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</Class>
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<Class Name="OpenRa.Game.Controller">
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<Position X="6.5" Y="10.75" Width="1.75" />
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<Members>
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<Method Name="ApplyOrders" Hidden="true" />
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<Method Name="CombineSelection" Hidden="true" />
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<Field Name="controlGroups" Hidden="true" />
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<Method Name="CursorForOrderString" Hidden="true" />
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<Field Name="dragEnd" Hidden="true" />
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<Field Name="dragStart" Hidden="true" />
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<Field Name="GetModifierKeys" Hidden="true" />
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<Field Name="recentOrders" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>AAACAACoAAAAAAAAAAQDEgQAABAAABAAAAAAKAACCAA=</HashCode>
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<FileName>Controller.cs</FileName>
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</TypeIdentifier>
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<ShowAsAssociation>
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<Field Name="orderGenerator" />
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</ShowAsAssociation>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="OpenRa.Game.Graphics.Viewport">
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<Position X="13.5" Y="10.25" Width="1.75" />
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<Members>
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<Field Name="cursorFrame" Hidden="true" />
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<Field Name="cursorRenderer" Hidden="true" />
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<Field Name="dragRegion" Hidden="true" />
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<Field Name="mousePos" Hidden="true" />
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<Field Name="renderer" Hidden="true" />
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<Field Name="screenSize" Hidden="true" />
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<Field Name="scrollPosition" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>AAIAAAAABAAACABCAAYAEEAAAABAAAAAAAAgAEEIwBE=</HashCode>
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<FileName>Graphics\Viewport.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.World">
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<Position X="4.75" Y="17.25" Width="2" />
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<Members>
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<Field Name="actors" Hidden="true" />
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<Field Name="effects" Hidden="true" />
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<Field Name="frameEndActions" Hidden="true" />
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<Field Name="nextAID" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>AAIAACABAAABgAAAAYQABAAEAAAAAAAAAAAAAAAAQBA=</HashCode>
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<FileName>World.cs</FileName>
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</TypeIdentifier>
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<ShowAsCollectionAssociation>
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<Property Name="Actors" />
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</ShowAsCollectionAssociation>
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</Class>
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<Class Name="OpenRa.Game.Actor">
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<Position X="9.5" Y="16.75" Width="1.75" />
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<Members>
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<Field Name="currentActivity" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>AgEACACAAAAAAAAAAQIAEIAkAQQAAAAAABAgAEAAQgA=</HashCode>
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<FileName>Actor.cs</FileName>
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</TypeIdentifier>
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<ShowAsAssociation>
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<Field Name="Owner" />
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</ShowAsAssociation>
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</Class>
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<Class Name="OpenRa.Game.GameRules.UnitInfo" Collapsed="true">
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<Position X="11" Y="1.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>ACIAAAKAAJAgwiAAgAAAgFQAJAhQAHAAGCACAADIRAA=</HashCode>
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<FileName>GameRules\UnitInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.Player">
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<Position X="11.75" Y="16.75" Width="2.25" />
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<Members>
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<Field Name="displayCashDeltaPerFrame" Hidden="true" />
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<Method Name="GiveAdvice" Hidden="true" />
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<Method Name="UpdatePower" Hidden="true" />
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</Members>
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<TypeIdentifier>
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<HashCode>QEEEAAQAAAIAQQAACAMAACCAAAAAAA0gCAEAAQABQAA=</HashCode>
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<FileName>Player.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.GameRules.MobileInfo" Collapsed="true">
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<Position X="9.75" Y="3.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAQAAAAAAAAAAAABAQAAAAAAAAAAAAAAAAg=</HashCode>
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<FileName>GameRules\UnitInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.GameRules.BuildingInfo" Collapsed="true">
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<Position X="13.25" Y="3.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAJQAAAIAAAAgAAACAAAABIAAAICAAABAAAAQAAAAgA=</HashCode>
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<FileName>GameRules\UnitInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.GameRules.InfantryInfo" Collapsed="true">
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<Position X="8.75" Y="4.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAEEAAAAABIAAAAAAAAAAAAAAAACAAAQA=</HashCode>
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<FileName>GameRules\UnitInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.GameRules.VehicleInfo" Collapsed="true">
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<Position X="11" Y="4.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAEAAAAAAAAAAAAAEAAAAAAAAAAAAAAA=</HashCode>
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<FileName>GameRules\UnitInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.GameRules.ActorInfo" Collapsed="true">
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<Position X="11" Y="0.5" Width="1.5" />
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<TypeIdentifier>
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||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
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||||
<FileName>GameRules\ActorInfo.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.PathFinder">
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<Position X="9.25" Y="6.25" Width="1.75" />
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<Members>
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<Method Name="AvoidUnitsNear" Hidden="true" />
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<Method Name="CheckSanePath" Hidden="true" />
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<Method Name="CheckSanePath2" Hidden="true" />
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<Method Name="FindBidiPath" Hidden="true" />
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<Method Name="IsBlocked" Hidden="true" />
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||||
<Method Name="MakeBidiPath" Hidden="true" />
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||||
<Method Name="MakePath" Hidden="true" />
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||||
<Field Name="passableCost" Hidden="true" />
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||||
</Members>
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||||
<TypeIdentifier>
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||||
<HashCode>AAAAAAAAAAAAAAAgAACAAAICAAgAEoAAMAAAAAAAAgA=</HashCode>
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||||
<FileName>PathFinder.cs</FileName>
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||||
</TypeIdentifier>
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||||
</Class>
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||||
<Interface Name="OpenRa.Game.IOrderGenerator">
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||||
<Position X="3.5" Y="12" Width="1.5" />
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||||
<TypeIdentifier>
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||||
<HashCode>AAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAQAA=</HashCode>
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||||
<FileName>IOrderGenerator.cs</FileName>
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||||
</TypeIdentifier>
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||||
</Interface>
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||||
<Font Name="Segoe UI" Size="9" />
|
||||
</ClassDiagram>
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||||
@@ -1,131 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ClassDiagram MajorVersion="1" MinorVersion="1">
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||||
<Class Name="OpenRa.Game.Graphics.Animation">
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||||
<Position X="15.75" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
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||||
<HashCode>AAQCgACAAAAAAAAAAAAAAAAAAAAEABAEgAAAAQQIQAA=</HashCode>
|
||||
<FileName>Graphics\Animation.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsCollectionAssociation>
|
||||
<Property Name="Images" />
|
||||
</ShowAsCollectionAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.Viewport">
|
||||
<Position X="4.25" Y="0.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAQAABAAAgAAAAIYAAEAAAABCAAAAAABgAAAAgAE=</HashCode>
|
||||
<FileName>Graphics\Viewport.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="renderer" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.HardwarePalette">
|
||||
<Position X="9.75" Y="10" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAQAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAQAAAAA=</HashCode>
|
||||
<FileName>Graphics\HardwarePalette.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.Region" Collapsed="true">
|
||||
<Position X="18.25" Y="0.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AIQAAAAAAAAAggAABAIAIAQCAAAAAGAAAAAAAAAQAAA=</HashCode>
|
||||
<FileName>Graphics\Region.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.Renderer">
|
||||
<Position X="4.25" Y="5.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>QACAEAAGAAAAAgMAAAAAAAAAAAAAAAAAAAAAAEAAAAA=</HashCode>
|
||||
<FileName>Graphics\Renderer.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.Sheet">
|
||||
<Position X="9.75" Y="6" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAACAgAAACAgAAAAIAAAAAgAAAAIAAAAggAA=</HashCode>
|
||||
<FileName>Graphics\Sheet.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="renderer" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.SheetBuilder">
|
||||
<Position X="1.25" Y="6" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AQIACAAAAAAAIQAAAAAAAAAAgAAAAIAAAEAAAAACgAA=</HashCode>
|
||||
<FileName>Graphics\SheetBuilder.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="renderer" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.Sprite">
|
||||
<Position X="12.75" Y="6.25" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAQAAIAAAAIAAAAAAAAAAAAABAAACAAAEAgA=</HashCode>
|
||||
<FileName>Graphics\Sprite.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="sheet" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.SpriteRenderer">
|
||||
<Position X="6.75" Y="5.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAQQAAAAECAAAAAAAAAAAAAABAQABAAAAAAAACIwAQ=</HashCode>
|
||||
<FileName>Graphics\SpriteRenderer.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="currentSheet" />
|
||||
<Field Name="renderer" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.SpriteSheetBuilder">
|
||||
<Position X="12.75" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAACAAAA=</HashCode>
|
||||
<FileName>Graphics\SpriteSheetBuilder.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsCollectionAssociation>
|
||||
<Field Name="sprites" />
|
||||
</ShowAsCollectionAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.TerrainRenderer">
|
||||
<Position X="7" Y="2.25" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AACQEAAAAAAAAgAAAAAACAAAABgAAAAAAAAAAAAAgAA=</HashCode>
|
||||
<FileName>Graphics\TerrainRenderer.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsAssociation>
|
||||
<Field Name="renderer" />
|
||||
<Field Name="terrainSheet" />
|
||||
</ShowAsAssociation>
|
||||
</Class>
|
||||
<Class Name="OpenRa.Game.Graphics.UnitSheetBuilder">
|
||||
<Position X="15.75" Y="6" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAgAAAAAAAAAAAAAAAAQAAAAAAAQAAAACAAAA=</HashCode>
|
||||
<FileName>Graphics\UnitSheetBuilder.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<ShowAsCollectionAssociation>
|
||||
<Field Name="sprites" />
|
||||
</ShowAsCollectionAssociation>
|
||||
</Class>
|
||||
<Struct Name="OpenRa.Game.Graphics.Vertex" Collapsed="true">
|
||||
<Position X="18.25" Y="1.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAgAAACAAFJgAQAAAAA=</HashCode>
|
||||
<FileName>Graphics\Vertex.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Enum Name="OpenRa.Game.Graphics.TextureChannel" Collapsed="true">
|
||||
<Position X="18.25" Y="3" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAACAAAAAAAAAgAAAAAAAAAAAAAAABAAAAAAABAAAAA=</HashCode>
|
||||
<FileName>Graphics\Sprite.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Font Name="Segoe UI" Size="9" />
|
||||
</ClassDiagram>
|
||||
@@ -122,7 +122,9 @@
|
||||
<Compile Include="Smudge.cs" />
|
||||
<Compile Include="Sound.cs" />
|
||||
<Compile Include="SupportPower.cs" />
|
||||
<Compile Include="SupportPowers\Chronoshift.cs" />
|
||||
<Compile Include="SupportPowers\GpsSatellite.cs" />
|
||||
<Compile Include="SupportPowers\IronCurtain.cs" />
|
||||
<Compile Include="SupportPowers\ISupportPowerImpl.cs" />
|
||||
<Compile Include="SupportPowers\NullPower.cs" />
|
||||
<Compile Include="Support\Stopwatch.cs" />
|
||||
@@ -308,10 +310,6 @@
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Game Code.cd" />
|
||||
<None Include="Graphics\Graphics.cd" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
15
OpenRa.Game/SupportPowers/Chronoshift.cs
Normal file
15
OpenRa.Game/SupportPowers/Chronoshift.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using OpenRa.Game.Orders;
|
||||
|
||||
namespace OpenRa.Game.SupportPowers
|
||||
{
|
||||
class Chronoshift : ISupportPowerImpl
|
||||
{
|
||||
public void Activate(SupportPower p)
|
||||
{
|
||||
// todo: someone has to call SupportPower.FinishActivate when we're done!
|
||||
|
||||
if (Game.controller.ToggleInputMode<ChronosphereSelectOrderGenerator>())
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
}
|
||||
}
|
||||
15
OpenRa.Game/SupportPowers/IronCurtain.cs
Normal file
15
OpenRa.Game/SupportPowers/IronCurtain.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using OpenRa.Game.Orders;
|
||||
|
||||
namespace OpenRa.Game.SupportPowers
|
||||
{
|
||||
class IronCurtain : ISupportPowerImpl
|
||||
{
|
||||
public void Activate(SupportPower p)
|
||||
{
|
||||
// todo: someone has to call SupportPower.FinishActivate when we're done!
|
||||
|
||||
if (Game.controller.ToggleInputMode<IronCurtainOrderGenerator>())
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using OpenRa.FileFormats;
|
||||
using System.Xml;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRa.FileFormats;
|
||||
|
||||
namespace SequenceEditor
|
||||
{
|
||||
|
||||
@@ -861,7 +861,7 @@ LongDesc=Temporarily teleports a vehicle across \nthe map.
|
||||
Prerequisite=PDOX
|
||||
Image=warpicon
|
||||
TechLevel=12
|
||||
Impl=NullPower
|
||||
Impl=Chronoshift
|
||||
|
||||
[SpyPlanePower] ; free with first AFLD
|
||||
ChargeTime=3
|
||||
@@ -899,4 +899,4 @@ LongDesc=Makes a single unit invulnerable for a \nshort time.
|
||||
Image=infxicon
|
||||
Prerequisite=IRON
|
||||
TechLevel=12
|
||||
Impl=NullPower
|
||||
Impl=IronCurtain
|
||||
Reference in New Issue
Block a user