updated the AllowSpectate variable to be AllowSpectators

added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
This commit is contained in:
Matthew Uzzell
2014-02-16 12:51:45 +00:00
parent 88121b272d
commit c6b0e37f7e
17 changed files with 945 additions and 825 deletions

View File

@@ -38,7 +38,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
readonly Action OnGameStart;
readonly Action onExit;
readonly OrderManager orderManager;
readonly OrderManager orderManager;
readonly bool skirmishMode;
// Listen for connection failures
void ConnectionStateChanged(OrderManager om)
@@ -54,7 +55,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
{ "onExit", onExit },
{ "onStart", OnGameStart },
{ "addBots", false }
{ "skirmishMode", false }
});
};
@@ -85,12 +86,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
[ObjectCreator.UseCtor]
internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
Action onExit, Action onStart, bool addBots)
Action onExit, Action onStart, bool skirmishMode)
{
lobby = widget;
this.orderManager = orderManager;
this.OnGameStart = () => { CloseWindow(); onStart(); };
this.onExit = onExit;
this.onExit = onExit;
this.skirmishMode = skirmishMode;
Game.LobbyInfoChanged += UpdateCurrentMap;
Game.LobbyInfoChanged += UpdatePlayerList;
@@ -173,7 +175,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
};
}
var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
if (slotsButton != null)
{
@@ -471,7 +472,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{ { "onExit", () => {} } });
// Add a bot on the first lobbyinfo update
if (addBots)
if (this.skirmishMode)
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptySlot();
@@ -614,7 +615,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
idx++;
}
// Add spectators
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
{
@@ -655,48 +655,33 @@ namespace OpenRA.Mods.RA.Widgets.Logic
idx++;
}
// Spectate button
if (orderManager.LocalClient.Slot != null)
{
// Spectate button
if (orderManager.LocalClient.Slot != null)
{
Widget spec = null;
if (idx < Players.Children.Count)
spec = Players.Children[idx];
if (spec == null || spec.Id != NewSpectatorTemplate.Id)
spec = NewSpectatorTemplate.Clone();
Widget spec = null;
if (idx < Players.Children.Count)
spec = Players.Children[idx];
if (spec == null || spec.Id != NewSpectatorTemplate.Id)
spec = NewSpectatorTemplate.Clone();
var block = spec.Get<ButtonWidget>("BLOCK_SPECTATE");
block.OnClick = () =>
{
orderManager.IssueOrder(Order.Command("allow_spectate False"));
orderManager.IssueOrders(
orderManager.LobbyInfo.Clients.Where(
c => c.IsObserver && !c.IsAdmin).Select(
client => Order.Command(String.Format("kick {0} {1}", client.Index, client.Name
))).ToArray());
};
block.IsVisible = () => orderManager.LocalClient.IsAdmin && orderManager.LobbyInfo.GlobalSettings.AllowSpectate;
block.IsDisabled = () => !orderManager.LobbyInfo.GlobalSettings.AllowSpectate;
var allow = spec.Get<ButtonWidget>("ALLOW_SPECTATE");
allow.OnClick = () => orderManager.IssueOrder(Order.Command("allow_spectate True"));
allow.IsVisible = () => orderManager.LocalClient.IsAdmin && !orderManager.LobbyInfo.GlobalSettings.AllowSpectate;
allow.IsDisabled = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectate;
LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players, this.skirmishMode);
var btn = spec.Get<ButtonWidget>("SPECTATE");
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectate;
spec.IsVisible = () => true;
var btn = spec.Get<ButtonWidget>("SPECTATE");
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators
|| orderManager.LocalClient.IsAdmin;
spec.IsVisible = () => true;
if (idx >= Players.Children.Count)
Players.AddChild(spec);
else if (Players.Children[idx].Id != spec.Id)
Players.ReplaceChild(Players.Children[idx], spec);
idx++;
}
if (idx >= Players.Children.Count)
Players.AddChild(spec);
else if (Players.Children[idx].Id != spec.Id)
Players.ReplaceChild(Players.Children[idx], spec);
idx++;
}
while (Players.Children.Count > idx)
Players.RemoveChild(Players.Children[idx]);