Expose and document the palette used

by PlaceBuildingOrderGenerator for
the structure placement overlay
This commit is contained in:
Taryn Hill
2015-03-31 15:26:04 -05:00
parent 0d5588f08a
commit c6c52eac7d
2 changed files with 8 additions and 2 deletions

View File

@@ -16,7 +16,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows to execute build orders.", " Attach this to the player actor.")]
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> { }
class PlaceBuildingInfo : TraitInfo<PlaceBuilding>
{
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = "terrain";
}
class PlaceBuilding : IResolveOrder
{