logs of negative numbers -> fail
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@@ -39,7 +39,7 @@ namespace OpenRa.Game
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static float GetMaximumSpread(WeaponInfo weapon, WarheadInfo warhead)
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{
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return (int)(warhead.Spread * Math.Log(weapon.Damage, 2));
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return (int)(warhead.Spread * Math.Log(Math.Abs(weapon.Damage), 2));
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}
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static float GetDamageToInflict(Actor target, int2 loc, WeaponInfo weapon, WarheadInfo warhead)
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