add spice blooms

This commit is contained in:
Matthias Mailänder
2015-08-08 10:35:41 +02:00
parent f2663c18a3
commit c6eff7023a
8 changed files with 187 additions and 25 deletions

View File

@@ -92,6 +92,7 @@
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Sandworm.cs" />
<Compile Include="Traits\SpiceBloom.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" />

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@@ -0,0 +1,148 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Seeds resources by explosive eruptions after accumulation times.")]
public class SpiceBloomInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
[Desc("The range of time (in ticks) that the spicebloom will take to respawn.")]
public readonly int[] RespawnDelay = { 1500, 2500 };
[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
public readonly int[] GrowthDelay = { 1000, 1500 };
public readonly string ResourceType = "Spice";
[Desc("The weapon to use for spice creation.")]
[WeaponReference]
public readonly string Weapon = "SpiceExplosion";
[Desc("The amount of spice to expel.")]
public readonly int[] Pieces = { 3, 10 };
[Desc("The maximum distance in cells that spice may be expelled.")]
public readonly int Range = 5;
public object Create(ActorInitializer init) { return new SpiceBloom(init, this); }
}
public class SpiceBloom : ITick, INotifyKilled
{
readonly Actor self;
readonly SpiceBloomInfo info;
readonly ResourceType resType;
readonly ResourceLayer resLayer;
readonly AnimationWithOffset anim;
readonly int respawnTicks;
readonly int growTicks;
int ticks;
public SpiceBloom(ActorInitializer init, SpiceBloomInfo info)
{
this.info = info;
self = init.Self;
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
var render = self.Trait<RenderSprites>();
anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
render.Add(anim);
respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]);
growTicks = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
anim.Animation.Play(info.GrowthSequences[0]);
}
public void Tick(Actor self)
{
ticks++;
if (ticks >= growTicks)
self.Kill(self);
else
{
var index = info.GrowthSequences.Length * ticks / growTicks;
anim.Animation.Play(info.GrowthSequences[index]);
}
}
public void Killed(Actor self, AttackInfo e)
{
var args = new ProjectileArgs
{
Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
Facing = 0,
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier()).ToArray(),
InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
.Select(a => a.GetInaccuracyModifier()).ToArray(),
Source = self.CenterPosition,
SourceActor = self,
};
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
for (var i = 0; pieces > i; i++)
{
var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
var cell = cells.Take(info.Range).SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
if (cell == null)
cell = cells.Take(info.Range).Random(self.World.SharedRandom);
args.PassiveTarget = self.World.Map.CenterOfCell(cell.Value);
self.World.AddFrameEndTask(_ =>
{
if (args.Weapon.Projectile != null)
{
var projectile = args.Weapon.Projectile.Create(args);
if (projectile != null)
self.World.Add(projectile);
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Game.Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
});
}
self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
{
var td = new TypeDictionary
{
new ParentActorInit(self),
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new OwnerInit(self.Owner),
new FactionInit(self.Owner.Faction.InternalName),
new SkipMakeAnimsInit()
};
self.World.CreateActor(self.Info.Name, td);
})));
}
}
}