add spice blooms
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@@ -92,6 +92,7 @@
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\SpiceBloom.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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148
OpenRA.Mods.D2k/Traits/SpiceBloom.cs
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148
OpenRA.Mods.D2k/Traits/SpiceBloom.cs
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@@ -0,0 +1,148 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Seeds resources by explosive eruptions after accumulation times.")]
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public class SpiceBloomInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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[SequenceReference]
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public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
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[Desc("The range of time (in ticks) that the spicebloom will take to respawn.")]
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public readonly int[] RespawnDelay = { 1500, 2500 };
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[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
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public readonly int[] GrowthDelay = { 1000, 1500 };
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public readonly string ResourceType = "Spice";
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[Desc("The weapon to use for spice creation.")]
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[WeaponReference]
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public readonly string Weapon = "SpiceExplosion";
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[Desc("The amount of spice to expel.")]
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public readonly int[] Pieces = { 3, 10 };
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[Desc("The maximum distance in cells that spice may be expelled.")]
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public readonly int Range = 5;
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public object Create(ActorInitializer init) { return new SpiceBloom(init, this); }
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}
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public class SpiceBloom : ITick, INotifyKilled
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{
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readonly Actor self;
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readonly SpiceBloomInfo info;
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readonly ResourceType resType;
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readonly ResourceLayer resLayer;
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readonly AnimationWithOffset anim;
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readonly int respawnTicks;
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readonly int growTicks;
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int ticks;
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public SpiceBloom(ActorInitializer init, SpiceBloomInfo info)
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{
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this.info = info;
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self = init.Self;
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
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var render = self.Trait<RenderSprites>();
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anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
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render.Add(anim);
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respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]);
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growTicks = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
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anim.Animation.Play(info.GrowthSequences[0]);
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}
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public void Tick(Actor self)
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{
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ticks++;
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if (ticks >= growTicks)
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self.Kill(self);
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else
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{
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var index = info.GrowthSequences.Length * ticks / growTicks;
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anim.Animation.Play(info.GrowthSequences[index]);
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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var args = new ProjectileArgs
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{
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Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
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Facing = 0,
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()).ToArray(),
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InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
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.Select(a => a.GetInaccuracyModifier()).ToArray(),
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Source = self.CenterPosition,
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SourceActor = self,
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};
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
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for (var i = 0; pieces > i; i++)
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{
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var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
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var cell = cells.Take(info.Range).SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
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if (cell == null)
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cell = cells.Take(info.Range).Random(self.World.SharedRandom);
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args.PassiveTarget = self.World.Map.CenterOfCell(cell.Value);
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self.World.AddFrameEndTask(_ =>
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{
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if (args.Weapon.Projectile != null)
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{
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var projectile = args.Weapon.Projectile.Create(args);
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if (projectile != null)
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self.World.Add(projectile);
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if (args.Weapon.Report != null && args.Weapon.Report.Any())
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Game.Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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}
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});
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}
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self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
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{
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new FactionInit(self.Owner.Faction.InternalName),
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new SkipMakeAnimsInit()
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};
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self.World.CreateActor(self.Info.Name, td);
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})));
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}
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}
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}
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