add spice blooms
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@@ -1,20 +1,29 @@
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spicebloom:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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WithSpriteBody:
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Building:
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Footprint: x
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Dimensions: 1,1
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BodyOrientation:
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QuantizedFacings: 1
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AutoSelectionSize:
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RenderSprites:
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AppearsOnRadar:
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UseLocation: yes
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Tooltip:
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Name: Spice Bloom
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SeedsResource:
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ResourceType: Spice
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Interval: 75
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WithActiveAnimation:
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SpiceBloom:
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Weapon: SpiceExplosion
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Crushable:
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CrushClasses: spicebloom
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CrushedByFriendlies: true
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RadarColorFromTerrain:
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Terrain: Spice
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WithMakeAnimation:
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Immobile:
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Health:
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HP: 1
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Radius: 512
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Targetable:
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TargetTypes: Ground
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RequiresForceFire: yes
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Armor:
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Type: None
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sandworm:
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Inherits@1: ^SpriteActor
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@@ -58,7 +58,7 @@
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Mobile:
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Crushes: crate
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Crushes: crate, spicebloom
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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@@ -99,7 +99,7 @@
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^Tank:
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Inherits: ^Vehicle
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Mobile:
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Crushes: crate, infantry
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Crushes: crate, infantry, spicebloom
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^Husk:
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Inherits@1: ^SpriteActor
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@@ -165,7 +165,7 @@
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RevealsShroud:
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Range: 6c0
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Mobile:
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Crushes: crate
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Crushes: crate, spicebloom
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SharesCell: true
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TerrainSpeeds:
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Sand: 100
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@@ -20,7 +20,7 @@ mcv:
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Type: light
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Mobile:
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Speed: 31
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Crushes: crate, infantry
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Crushes: crate, infantry, spicebloom
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RevealsShroud:
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Range: 8c0
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MustBeDestroyed:
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@@ -73,7 +73,7 @@ harvester:
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Type: harvester
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Mobile:
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Speed: 43
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Crushes: crate, infantry
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Crushes: crate, infantry, spicebloom
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RevealsShroud:
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Range: 4c0
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Explodes:
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@@ -184,7 +184,6 @@ siege_tank:
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Mobile:
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Speed: 43
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ROT: 3
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8c0
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Turreted:
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@@ -304,7 +303,6 @@ devastator:
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Mobile:
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ROT: 3
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Speed: 31
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Crushes: crate, infantry
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RevealsShroud:
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Range: 7c0
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Armament:
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@@ -440,7 +438,6 @@ deviator:
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Mobile:
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Speed: 75
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ROT: 5
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8c0
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Turreted:
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@@ -499,7 +496,6 @@ combat_tank_o:
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Mobile:
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Speed: 85
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ROT: 5
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Crushes: crate, infantry
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Health:
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HP: 1800
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SpawnActorOnDeath:
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@@ -327,19 +327,20 @@ crate:
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ZOffset: -511
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Offset: -16,-16
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# TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor
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spicebloom:
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make: DATA.R8
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grow1: DATA.R8
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Start: 107
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Length: 3
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Length: 1
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ZOffset: -1023
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Offset: -16,-16
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active: DATA.R8
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Start: 109
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grow2: DATA.R8
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Start: 108
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Length: 1
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ZOffset: -1023
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Offset: -16,-16
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idle: DATA.R8
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grow3: DATA.R8
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Start: 109
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Length: 1
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ZOffset: -1023
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Offset: -16,-16
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@@ -829,6 +829,13 @@ SardDeath:
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ImpactSound: EXPLSML2.WAV
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SpiceExplosion:
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Report: EXPLMD1.WAV
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Projectile: Bullet
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Speed: 50, 75
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High: true
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Angle: 91, 264
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Trail: large_trail
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Image: null
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Warhead@1Dam: SpreadDamage
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Spread: 480
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Falloff: 100, 100, 100, 95, 60, 25, 0
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