Add an update rule adding ShakeOnDeath to bridges
This commit is contained in:
47
OpenRA.Mods.Common/UpdateRules/Rules/AddShakeToBridge.cs
Normal file
47
OpenRA.Mods.Common/UpdateRules/Rules/AddShakeToBridge.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class AddShakeToBridge : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Screen shaking was removed from dying bridges."; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "'Bridges' (and 'GroundLevelBridges') no longer shake the screen on their own.\n" +
|
||||
"The 'ShakeOnDeath' trait is to be used instead.";
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
if (actorNode.ChildrenMatching("Bridge").Any())
|
||||
AddShakeNode(actorNode);
|
||||
else if (actorNode.ChildrenMatching("GroundLevelBridge").Any())
|
||||
AddShakeNode(actorNode);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
void AddShakeNode(MiniYamlNode actorNode)
|
||||
{
|
||||
var shake = new MiniYamlNode("ShakeOnDeath", "");
|
||||
shake.AddNode("Duration", "15");
|
||||
shake.AddNode("Intensity", "6");
|
||||
actorNode.AddNode(shake);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user