TD Balance Changes

http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430

List of changes on forums.
This commit is contained in:
AoAGeneral
2015-05-30 12:03:04 -07:00
parent b56280e785
commit c72e89bb32
4 changed files with 7 additions and 7 deletions

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@@ -154,7 +154,7 @@ ARTY:
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
EmptyWeapon: UnitExplode EmptyWeapon: UnitExplode
Chance: 75 Chance: 0
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
LeavesHusk: LeavesHusk:
@@ -234,7 +234,7 @@ BGGY:
BIKE: BIKE:
Inherits: ^Vehicle Inherits: ^Vehicle
Valued: Valued:
Cost: 600 Cost: 500
Tooltip: Tooltip:
Name: Recon Bike Name: Recon Bike
Description: Fast scout vehicle, armed with \nrockets. \nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast scout vehicle, armed with \nrockets. \nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
@@ -318,7 +318,7 @@ LTNK:
ROT: 7 ROT: 7
Speed: 113 Speed: 113
Health: Health:
HP: 360 HP: 350
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

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@@ -12,7 +12,7 @@
None: 25 None: 25
Wood: 75 Wood: 75
Light: 100 Light: 100
Heavy: 100 Heavy: 90
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge

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@@ -47,7 +47,7 @@ BigFlamer:
ImpactSound: flamer2.aud ImpactSound: flamer2.aud
Chemspray: Chemspray:
ReloadDelay: 70 ReloadDelay: 65
Range: 3c0 Range: 3c0
Report: FLAMER2.AUD Report: FLAMER2.AUD
Projectile: Bullet Projectile: Bullet
@@ -72,7 +72,7 @@ Grenade:
Range: 4c0 Range: 4c0
Report: toss1.aud Report: toss1.aud
Projectile: Bullet Projectile: Bullet
Speed: 119 Speed: 140
Blockable: false Blockable: false
Angle: 62 Angle: 62
Inaccuracy: 213 Inaccuracy: 213

View File

@@ -133,7 +133,7 @@ MachineGun:
None: 100 None: 100
Wood: 20 Wood: 20
Light: 50 Light: 50
Heavy: 20 Heavy: 15
Concrete: 10 Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect