embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
This commit is contained in:
@@ -16,8 +16,15 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
//TODO: This is not exported into the documentation yet.
|
||||
[Desc("A unit/building inside the game. Every rules starts with one and adds trait to it.\n" +
|
||||
"\t# Special actors like world or player are usually defined in system.yaml and effect everything.")]
|
||||
public class ActorInfo
|
||||
{
|
||||
[Desc("The actor name can be anything, but the sprites used in the Render*: traits default to this one.\n" +
|
||||
"\t# Also if you add an ^ in front of the name, the engine will recognize this as a collection of traits\n" +
|
||||
"\t# that can be inherited by others (using Inherits:) and not a real unit." +
|
||||
"\t# You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.")]
|
||||
public readonly string Name;
|
||||
public readonly TypeDictionary Traits = new TypeDictionary();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user