embed the previously manually edited outdated documentation

from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
This commit is contained in:
Matthias Mailänder
2013-03-20 21:19:15 +01:00
parent 8226fd21f9
commit c731a7960e
38 changed files with 178 additions and 35 deletions

View File

@@ -16,8 +16,15 @@ using OpenRA.Traits;
namespace OpenRA
{
//TODO: This is not exported into the documentation yet.
[Desc("A unit/building inside the game. Every rules starts with one and adds trait to it.\n" +
"\t# Special actors like world or player are usually defined in system.yaml and effect everything.")]
public class ActorInfo
{
[Desc("The actor name can be anything, but the sprites used in the Render*: traits default to this one.\n" +
"\t# Also if you add an ^ in front of the name, the engine will recognize this as a collection of traits\n" +
"\t# that can be inherited by others (using Inherits:) and not a real unit." +
"\t# You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.")]
public readonly string Name;
public readonly TypeDictionary Traits = new TypeDictionary();