embed the previously manually edited outdated documentation

from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
This commit is contained in:
Matthias Mailänder
2013-03-20 21:19:15 +01:00
parent 8226fd21f9
commit c731a7960e
38 changed files with 178 additions and 35 deletions

View File

@@ -16,14 +16,19 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
[Desc("Remove this trait to limit base-walking by cheap or defensive buildings.")]
public class GivesBuildableAreaInfo : TraitInfo<GivesBuildableArea> {}
public class GivesBuildableArea {}
public class BuildingInfo : ITraitInfo, UsesInit<LocationInit>
{
[Desc("If negative, it will drain power, if positive, it will provide power.")]
public readonly int Power = 0;
[Desc("Where you are allowed to place the building (Water, Clear, ...)")]
public readonly string[] TerrainTypes = {};
[Desc("The range to the next building it can be constructed. Set it higher for walls.")]
public readonly int Adjacent = 2;
[Desc("x means space it blocks, _ is a part that is passable by actors (like bridges).")]
public readonly string Footprint = "x";
public readonly int2 Dimensions = new int2(1, 1);

View File

@@ -8,12 +8,12 @@
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
// allow a nonstandard build time value for a cnc classic mod
[Desc("Overrides the build time calculated by actor value.")]
public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
{
public readonly int Value = 0;

View File

@@ -8,13 +8,12 @@
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
// allow a nonstandard sell/repair value to avoid
// buy-sell exploits like c&c's PROC.
[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
public class CustomSellValueInfo : TraitInfo<CustomSellValue>
{
public readonly int Value = 0;

View File

@@ -8,12 +8,15 @@
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
[Desc("Place the second actor in line to build more of the same at once (used for walls).")]
public class LineBuildInfo : TraitInfo<LineBuild>
{
[Desc("The maximum allowed length of the line.")]
public readonly int Range = 5;
}

View File

@@ -11,9 +11,11 @@
using System;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA.Buildings
{
[Desc("Building can be repaired by the repair button.")]
public class RepairableBuildingInfo : ITraitInfo, Requires<HealthInfo>
{
public readonly int RepairPercent = 20;